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Beginning Direct3D Game Programming, Second Edition (Game Programming) [Paperback]

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Item description for Beginning Direct3D Game Programming, Second Edition (Game Programming) by Wolfgang Engel...

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.

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Item Specifications...

Pages   440
Est. Packaging Dimensions:   Length: 9.16" Width: 7.38" Height: 0.94"
Weight:   1.63 lbs.
Binding  Softcover
Release Date   Jun 12, 2003
Publisher   Muska & Lipman/Premier-Trade
ISBN  193184139X  
ISBN13  9781931841399  

Availability  0 units.

More About Wolfgang Engel

Register your artisan biography and upload your photo! Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.

Wolfgang Engel currently resides in Frankenthal. Wolfgang Engel has an academic affiliation as follows - Confetti Special Effects.

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Product Categories

1Books > Subjects > Computers & Internet > Computer & Video Games
2Books > Subjects > Computers & Internet > General
3Books > Subjects > Computers & Internet > Graphics & Illustration > General
4Books > Subjects > Computers & Internet > Programming > General
5Books > Subjects > Computers & Internet > Programming > Graphics & Multimedia > Direct3D & DirectX
6Books > Subjects > Computers & Internet > Programming > Introductory & Beginning > General
7Books > Subjects > Computers & Internet > Web Development > HTML, Graphics, & Design > Web Graphics
8Books > Subjects > Entertainment > Games > General
9Books > Subjects > Entertainment > Games > Video & Electronic Games

Reviews - What do customers think about Beginning Direct3D Game Programming, Second Edition (Game Programming)?

DirectX and Open GL  Oct 30, 2007
This Book focuses on DirectX applications. if you ever tried writting your own vertices , planes ,....etc. this is the book you need to use the already built in features of Direct-X , even if you are an OPEN_GL programmer. i mixed the structures and data types in DirectX with the existing Open GL programs to reduce the code. i feel sorry i did not read this book before, it is like reading the mind of a graphics programmer and tell you what you need in the next page. i recommend this book for any one started programming 3D and wants to make a quick advance or wants to modify the macaroni codes he created and wants to simplify it extreamly and get a better performance (both Direct3D or Open GL).
Junk Man
Overview  May 12, 2004
This book covers the usage of DirectX 9.0. Note, this book is not a cook-book type book where it tells you how to program a game in DirectX 9.0.

I would not buy this book again (ie future version/revision).

Not enough thought given to readership requirements  May 10, 2004
DirectX is difficult to master. Even drilling down into just D3D is exceptionally challenging for most students. I have been looking for a DX book to use on an undergraduate course and in the process I have reviewd a few. While most books have something to offer few have drawn the whole of any of the DX modules together. Given the standard of the SDK documentation there is a clear need for good textbooks. My reaction to the present text is that it is very unsutiable for beginners. In the first place, it is not well written. Secondly,some of the code is way beyond what beginners could grasp and there is very little hand holding to reassure pedagogues like me. Thirdly, the material of matrices could do with being looked at again. However, it is not all gloom. The chapter on animation is really very good and well worth spending the time on.

All too frequently we see computer programming texts come out without proper regard for the readership. Occasionally the reading public have the right to expect publishers to get material out there that was written to be read by others. I don't blame the authors, but the publishers who don't put enough editorial weight behind their offerings. I have no doubt but that this book could have been a much more useful book with appropriate editorial input. May be the 3rd edition will be.

Why even buy the book  Apr 18, 2004
I read most of it in the book store. He has like maybe 3 good pointers but overall this book is a sham. It should only by about 19.99 to say its even worth it. Hell even VB is more interesting than his writings.
Mixed feelings  Apr 14, 2004
The title of this book is misleading. It's not so much a beginners book as it is a fast-paced primer so you can get on to the good stuff. Chapters five and six (the first that take you into actual code) are *extremely* accelerated and don't really explain exactly what's going on in a lot of the code, though it's easy to figure it out once you load up the samples and play around with them for a while. It's written well, is easy to read, and it gives a great overview of the basics, just don't let the title fool you.

My advice? Go through a bunch of online Direct3D tutorials first, then read this book.


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