Item description for The Encyclopedia of Game Machines by Winnie Forster...
More than 450 dream machines, from million-dollar sellers to exotic variants, are celebrated in this exhaustive reference to video gaming systems. The near-ubiquity of video games means that nearly every reader will have owned, played, or heard about at least a handful of the machines included, whether from Europe, Japan, or the United States. Beyond just images of the gaming decks, the book covers classic software in all of its authentic, pixilated glory, as well as key technical facts for each console and operating system. With nostalgia and an archivist's attention to detail, this compendium of virtual competition looks back on 33 years of staring at screens and furiously pressing buttons.
Promise Angels is dedicated to bringing you great books at great prices. Whether you read for entertainment, to learn, or for literacy - you will find what you want at promiseangels.com!
Est. Packaging Dimensions: Length: 9.61" Width: 6.61" Height: 0.55" Weight: 1.41 lbs.
Release Date Mar 21, 2005
Publisher Magdalena Gniatczynska
ISBN 3000153594 ISBN13 9783000153594
Availability 0 units.
More About Winnie Forster
Winnie Forster is the cofounder and editor of the German game magazines Man!ac, PowerPlay, and VideoGames.
Reviews - What do customers think about The Encyclopedia of Game Machines?
Recommened for Hardcore Retro Gamers May 11, 2008
Basically goes over 450 home consoles, (rounded to 420 full console reviews -- since the more obscure 30 are semi explained in the back with no photos) with full photos, descriptions, last game published until, complete models, and how well they sold amongst the competition at the time.
The book is split up into 4 segments. First, explains the different storage of each console (floppy disk, Hudson's Hu Card, GDROM ect) briefly. Second goes over first computer/arcade built. Then branches off into 4 eras.. Beginning (Atari, C64, MSX ect) until the crash, return of 8-bit (Nintendo, PCE, SMS ect), 32/64-bit + handheld - (Saturn, Nuon, 3DO ect) until Today: which is Xbox and Nintendo DS since it was published in 2003.
But I would fully recommend picking up a copy 5/5
GREAT BOOK Jan 29, 2008
Very cool book with cool photos and information about the classic gaming systems. It's not a "in depth" reading, but it's very fun.
Mixed bag of info with poor editing Jul 3, 2007
I'm an American gamer from the old days. I started programming on a CBM PET, used Apple II, C64, Vic-20, Atari 400 and 800, Amiga, etc. and have used many game consoles (SNES, Xbox, PS2, etc.). One thing about this book is the very brief coverage of some areas. Things are not referenced, so when the author states that the PET was poor quality - it seems a jab. The original chicklet PETs were problematic, but the full-size keyboard ones (of which I had one) were extremely robust, and why they were in many schools in the US - you couldn't break them. Also, sound was easy to add via a $20 speaker but the book says they failed gamewise because without sound nobody made games for it (huh? I was just playing DeathPlanet with sound on my PET emulator!). Also, the text was apparently originally German, and translations are poor, for example Intellivision "at you fingerprints" should be "at your fingertips". Also, Fort Apocaplyse added 'depht' to Choplifter is an editing mistake, and furthermore Fort Apocalypse added 'depth' but was just made difficult by tight caverns and never achieved the fame of Choplifter (which was on every system and even the arcade). Computer screens were apparently added later. So Karateka is upside down on the monitor - hard to believe that Mount Fuji is upside down - is it really a cave game and that is a giant stalagmite? No, and for someone who played Karateka to the end and also Prince of Persia, it's more famous cousin, this lack of attention to detail is bad. Sometimes things are not noted, like an apple game screen shot of an adventure/RPG of stairs, does not mention what game that is (I went through my Apple emulator and it is Mystery House by Sierra On-Line). For SNES, C64 and Apple II should really have had much larger sections (yes, they get 4 pages and some systems get 1, but why can't the encyclopedia be comprehensive?). The C64 revolutionized home computing by offering (eventually) a $299 computer at K-mart (discount store in N. America - now supplanted by Wal-Mart). This made color computing, gaming and a real computer accessible. And the huge owner base encouraged thousands of games to be developed for it. Also, they ask Gordon Jump which machine was best to program on and he said C64, but they should have a whole page devoted to his Jumpman game which set a new standard for clever (30 unique levels), and high playability. Likewise, perhaps more profiles of developers like Sid Meier and others would have be a good addition. I was highly interested in the subject matter of this book but this book has gaps and editing problems.
Excellent vintage computer and console history May 15, 2007
Very enjoyable read, nice use of colour, compact, some nice stats. Something you would use often as a resource. Covers absolutely everything. Only a couple of gripes - some of the computers only get brief mention, while others offer a 'lite' history of the company. But I would very much recommend this book.
i love this very much Apr 11, 2007
lot of photos, good design-layout, composition and information, easy to read.
this serie has 3 book. this is the 1.5 (revise from Deutsch) (no info about Nintendo Wii & Sony Playstation3)
the 2nd is about controlers "Joystick" just released in Deutsch, i want to see it in english ASAP.