Item description for The Lost City of Barakus (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) by William Kenower...
Plunge into the forgotten city of Barakus where only the bold survive! Explore cavernous dungeons, intrigue with wary soldiers and battle horrors from the edge of time. Barakus is an Epic introductory location-based adventure for character levels 1-5, revised for the 3.5 system. This huge adventure provides months of gaming material. The book details a complete city, the wilderness surrounding it, and a huge, 5-level dungeon. Dozens of minor quests and puzzles are used to distract and entertain adventurers while the main storyline builds to a crescendo. This adventure and sourcebook contains over 30 highly detailed side quests that take place in the wilderness and city, and the dungeon itself contains over 200 numbered encounter areas. Players can attempt to stop the city beggars from being sold as slaves, face bandits in the wilderness, expose the corruption of a noble family, and destroy an ancient evil that caused the downfall of the lost civilization.
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Est. Packaging Dimensions: Length: 10.9" Width: 8.6" Height: 0.8" Weight: 1.75 lbs.
Release Date Oct 1, 2003
Publisher Troll Lord Games
ISBN 1931275483 ISBN13 9781931275484
Reviews - What do customers think about The Lost City of Barakus (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)?
Barakus: lots of quest, lots of encouters, great! Sep 10, 2008
The Lost city of Barakus is a good site-based adventure for low level. At all, more than 30 quests are located inside and around the city of Endhome, including the entrance to the lost city, Barakus.
The campain give many opportunity to give to the PC many non-combat encounter witch is why I love the low-level character. Who said being a merchant or a wizard student is boring after all? But don't get upset, as the level goes by, they'll have there hand full of goblins, bandits, orcs, aranea, zombies and even a dragon or two.
The DM have some work to make this campaing more plausible or to hook the PC to some quest, like the wizard's tower or the Pulanti Estate, but still, it is playable "as-is". The maps are a little confusing but, with a bit of preparation, everything is here to make Endhome, the wildeness, and it's many dungeons a place alive, full of surprises and of interesting finding.
There is more than three weeks we're in it, and we still enjoy it!
"Third Edition Rules, First Edition Feel" Sep 18, 2004
Necromancer Games' tagline is "Third Edition Rules, First Edition Feel" and Barakus embodies it quite nicely. Combining a fully-developed metropolis, a massive dungeon and a number of side quests in and around both, with more than a dozen key NPCs, Kenower and Webb have delivered a product equal to some of the best WotC sourcebooks. It's both comprehensive enough to build an entire campaign around, and flexible enough to pick and choose elements to add to existing campaigns. Granted, some of the plotlines are rather generic, but that's forgiveable. What's not is its editing, or lack thereof, as the number of typos and spelling and grammatical errors is terrible! Despite that, it's worth the price of admission.