Item description for Bad Mojo by William Harms & Steve Morris...
Bruce O'Connor is on the cusp of realizing his childhood dream - playing professional baseball. But while driving to Florida to report for spring training, Bruce falls asleep at the wheel and wrecks the car of a man-hating witch who has just gone through a really messy divorce. Enraged, the witch curses him to die every day at dawn and come back to life at dusk. With his baseball career in jeopardy (not to mention being dead for twelve hours a day), Bruce and his friends beg the witch to lift the curse...
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Est. Packaging Dimensions: Length: 0.25" Width: 6.75" Height: 10.25" Weight: 0.34 lbs.
Release Date Sep 22, 2004
ISBN 1932051236 ISBN13 9781932051230
I just picked this book up, and can't wait for the next one. (At least I hope there IS another installment; it really deserves a follow-up.)
Bad Mojo is the ultimate "in the wrong place at the wrong time" type of story, and should appeal to anyone who loves horror comics or the work of Stephen King and Clive Barker. Good art, good writing, and the undead...who doesn't like that?
Dead at dawn, back at dark Oct 11, 2004
What a twist! William Harms proves that the mastery of the medium he displayed with his previous effort, Abel, wasn't a fluke, with Bad Mojo. More playful than the weighty Abel, Bad Mojo boasts an ingenious premise: a major league ball player, Bruce, wreck's a witch's Volvo. When he tries to throw money at her to make it right, she curses him: each day he'd die at dawn, to be resurrected at dusk. This puts a bit of a dent in his career aspirations.
Harms' command of dialog, pacing and storytelling is augmented perfectly by the masterful art of Steve Morris. The dark story is perfectly complimented by the moody, shadowy black and white drawings. Harms and Morris both prove are both alchemists of the graphic novel medium, turning paper and ink into pure gold. Bad Mojo is a must for any comic fan. I look forward to Harms' next work with high anticipation.
You took my Mojo, Baby! Oct 10, 2004
The wicked witch throws a curve ball at a hapless, rookie baseball player! Die with each twist (and sunset) of this horrible tale! Get your Mojo, baby!
Good stuff! Oct 7, 2004
I really dug William Harms' graphic novel Abel, so I was excited to learn that Bad Mojo had hit shelves. And better yet, that it involved witches and (sorta) zombies!
If you've followed his writing in PC Gamer magazine, you know that Harms is a MEGA-fan of the horror genre, and that love and delight definitely come through here. Bad Mojo is infinitely less bleak than Abel, but it keeps the same refreshingly down-to-earth feel that you're pleasantly surprised to find in a comic.
This isn't the stuff of capes and villains---it's regular people coping with the craziness that life sends you...with a supernatural twist. These characters talk like you do; they act like you do; they screw up like you do. And then they try to figure out what the hell to do.
Part 1 leaves you with a serious itch for the rest of the story. You WILL enjoy it.
Gripping! Oct 7, 2004
William Harm's tale of what happens when you mix witchcraft, curses, and zombies with a couple of hapless baseball players makes me remember why the real world can't compare to comics. A wildly imaginative plot, in-your-face dialog, and perfect pacing makes this a must read for the year. I don't remember the last time i finished reading a story feeling like I had to find out what happens next. You won't regret your purchase.