Item description for JPG 2: Japan Graphics by Tomoko Sakamoto...
Volume two of JPG, Japan Graphics, is a comprehensive survey of contemporary Japanese graphic design and illustration. The changes in Japanese graphic design after the first volume have proved to be far beyond our imagination. Instead of "more copies, higher resolution, to a wider audience," there is a greater focus on individual and original works. JPG 2 brings together over 20 design teams, showcasing the evolution of teams from the first JPG as well as showcasing new projects, new teams, and the best contemporary design talents. Works by Amane Murakami, Buddha Productions, Dainippon Type Organization, Enlightenment, Hideki Inaba, Higraph, keitarrow, Loworks, Keigo Mohri, Namaiki, Shinji Shimada, Ryuh Tomoaki, Sunday-Vision, Power Graphixx, Takora, Taku Anekawa, TGB design, Tsuyoshi Kusano, Tsuyoshi Hirooka, wabisabi, iseneehihinee.The book is divided into 13 chapters: Photo + graphics, Imaginary landscapes, Printed matter, Customize on the product, Re-product design, Order made, Talking graphics, Portrait, Activism, Fake analog, Digital error, Super fine lines and Digital/manual interaction.
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Est. Packaging Dimensions: Length: 1.75" Width: 6.75" Height: 8.75" Weight: 3.15 lbs.
Release Date Sep 1, 2006
ISBN 8496540146 ISBN13 9788496540149
Reviews - What do customers think about JPG 2: Japan Graphics?
good and full of inspiring graphics Apr 5, 2008
It really takes you from your seat to experience and different and colorful world. Every now and then I browse through its pages and it makes me feel good.
Well done compilation of recent graphic representation in Japan May 6, 2007
Japan Graphics 2 (or JPG2) is a handsomely produced survey of contemporary graphic design in Japan over the last four years. The general collection of work has a very urban character. It is apparent that many of the designers choose to interpret the world around them while others tend to re-create the world through their work. The juxtapositions are quite strong with works of pure fantasy nicely complementing or contradicting super-real representations.
The work spans a variety of concepts and is typically depicted as a 2D work complemented by photos showing the work in its original installed configuration, whether in a gallery or on an athletic shoe. Concepts such as 'Imaginary Landscapes', 'Talking Graphics', 'Portait', 'Fake Analog' and 'Digital/Manual Interaction' are represented through the work of twenty-one Japanese designers with few tending to specialize in any one category. The overlaps are interesting, with common threads apparent across the various topics.
The techniques are as varied as the concepts with an obvious slant towards digital processes. Work that appears manually-created is oftentimes done so digitally. In this context, the manual creation acquires somewhat of a special quality. This translates directly to the actual book itself. The cover has a raised plaque that appears to be laser cut wood, although upon closer examination I began to question that. The machine-produced pattern over the grain almost lends a plastic feel to the piece. So which is it? The world may never know.