Item description for Inspired 3D Modeling & Texture Mapping (Inspired 3D) by Tom Capizzi...
Computer modeling is the primary step in creating 3D computer graphics. If the model is not built to be optimized and compatible with the rest of the production tools, the rest of the digital process becomes more and more difficult. Texture mapping digital models helps to create the surface detail that can make a computer-generated image appear photorealistic. Inspired 3D Modeling and Texture Mapping examines the strategies for modeling and texture mapping used by the largest and most respected computer graphic studios in the world. Loaded with concepts, case studies, tutorials, interviews, and hundreds of graphic examples, this book is a valuable exploration of the tested practices of computer graphics industry veterans.
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Est. Packaging Dimensions: Length: 0.75" Width: 10.5" Height: 8.25" Weight: 2.2 lbs.
Release Date Aug 27, 2002
Publisher Course Technology PTR
ISBN 1931841500 ISBN13 9781931841504 UPC 082039541501
Availability 0 units.
More About Tom Capizzi
Capizzi is a technical director at Rhythm and Hues Studios.
Reviews - What do customers think about Inspired 3D Modeling & Texture Mapping (Inspired 3D)?
Don't expect tutorials OR detailed information... Feb 13, 2003
3D Modelling and Texturing book in this Inspired 3D series was more of a book that describes the different modelling processes used in the industry, and pre-visulation method which is important. It gave the basic concepts behind modelling and texturing... but was lacking in tutorials/examples that you can do along with the book to establish a good understanding.
Do not buy this book if you are looking for tutorials or examples on how they achieve the look in production environment. You will find more useful information on the web in tutorials or playing around in Maya yourself.
Great, but not a software manual. Jan 14, 2003
I bought this book, even though it seemed a little pricey, and LOVED IT. I still use the software manuals for technical help, but this book gives me a lot more information about modeling and the business in general that can ever be found in the software manuals. The readers that advise using the software manuals probably have not read this book. This book is clearly not intended to replace software manuals.
just read the software manual Dec 23, 2002
nothing new here, unless you are a beginner looking for an overview
Great Reference Nov 22, 2002
This book goes through all of the techniques used to create professional models and textures.
The tutorial chapters are advanced enough to keep the experienced users challenged, and the background information is easy enough for students and novices to understand.
There is material in this book I have been looking for, and is not available in any other books out there. This is one book that everyone that is interested in creating 3D graphics should get.
not worth the price Nov 1, 2002
This book goes over very basic concepts that you should easily be able to find in the manual of your software. Save yourself the money.