Item description for MEDIEVAL WARFARE: Rules for Medieval Battles 450-1515AD by Terry L. Gore, Kevin Dallimore, Herb Gundt & Jeff Ball...
The medieval period was a time of feudalism and fanaticism, to causes religious or secular, fought by men who threw their lives into the maelstrom of bloody hand-to-hand combat, enduring horrendous wounds and deprivations of all kinds. Generals, be they high born kings or ambitious mercenaries, were revered and blindly followed because they were good fighters or simply spoke well. Men fought for God, wealth and honor, not necessarily in that order. A man had to fulfill his feudal obligations or he was sure he would go to hell.These rules are intended to give an intense, exciting and mentally challenging game to those who enjoy a test of wills. Players must make many tactical decisions each turn and these will have more of an effect on the outcome of the game than the luck of the dice. Each turn tactical decisions will be made by the player. Some are simple; to charge or to defend. Others are not; whether to fire an intensive arrow barrage and run low of missiles, or to hold back and trust your accuracy will be enough to blunt the enemy charge. Which units you choose to move each turn may give away your strategy, or perhaps deceive your opponent into committing his reserves. Good tactics will win the game for you. You will find that it is important to weaken an enemy before simply charging in with your heaviest troops. Rarely will a reckless charge be rewarded with success.Above all, you should find each game enjoyable and stimulating. Hopefully, you will gain some knowledge of the difficulties of command in the Medieval period.
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Reviews - What do customers think about MEDIEVAL WARFARE: Rules for Medieval Battles 450-1515AD?
A Great "Tactical" Game! Apr 24, 2008
I started wargaming many years ago with the WRG rules, then tried DBA, DBM and many others. None of them have the "tactical" feel of the spear & bow battlefield as realistic as these rules, i.e., Medieval Warfare. The ebb and flow of horse and foot is dramatic, and a heck of a lot of fun, which is what wargaming is all about. After all the time put in on making a colorful medieval army (I've built Khazars, Alans & Ghaznavids), you want a game that is equally colorful in action. These rules make for a fast, fun-filled game. My only criticism of this edition, which has great sketches and photos, is that the accompanying army lists focus mainly on British and northwestern European types, and leave out the really colorful and more exotic armies of Eastern Europe and Asia. I mean, really now, how can grubby Picts and Scots mucking about in bogs compare with the drama of swirling horse-archers and charging elephants?!
Old set of rules with a new (and expensive) splash of paint Apr 3, 2008
Terry's 'Medieval Warfare' and 'Ancient Warfare' have been out for a while, and both benefit from years of playtesting, as well as suffer from certain gaming positions and assumption that have cropped up over the last 10-20 years or so. An interesting set of rules that do give you a taste for the period. They are a little less abstracted than some (DBM/A), but more simplistic than others(WRG/Warrior, the superior Field of Glory, etc). Background is minimal, and armies are bland/flavourless. Not a bad intro into the miniature wargames hobby, EXCEPT FOR THE PRICE. The author (the late Mr Gore) used to sell an unaesthetic but cheaper version of these rules. The SRP of this version/edition is simply OUTRAGEOUS!
Best Medieval Wargame out there! Mar 31, 2008
This is a great new version of the late great Terry Gores original set by the same name. These are a 200% improvement over an already fine set of wargame rules (Now if Foundry would just puplish the Ancient Wargame rules as well). I had the original set and just had to get these when I saw them listed here on this site, they are very well written and the Hard cover is awesome over the old generic paperback set, nice army lists starting from Late Roman era all the way up through the early 16th century. These rules will work with any size figures as well, though they are written for 25+mm. Compared to Fields of Glory, I have to say these are better written and by far better mechanics and more fun to play, as you can do skirmish battles, midsized battles or full blown large scale battles, unlike FoG which is more of a large scale battles game requiring the player to go whole hog on a large new army to start play, were MW the minimum you will need is from say 30-80 figures at most to do a small battle even less if you like as they give you the army builder point system in the book (oh and you dont need all the stupid list books either to play, unlike FoG).