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Augmented Reality: A Practical Guide [Paperback]

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Item description for Augmented Reality: A Practical Guide by Stephen Cawood...

Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC s, PDA s, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and see through the display to view both the real world and the superimposed virtual object. You can move around and see the virtual object, model, animation, or game from different views as the AR system performs alignment of the real and virtual cameras automatically.

This book will introduce you to Augmented Reality (AR), provide detailed explanations of how the technology works, and provide samples for you to try on your own. Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam.

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Item Specifications...

Pages   328
Est. Packaging Dimensions:   Length: 8.9" Width: 7.4" Height: 0.7"
Weight:   1.05 lbs.
Binding  Softcover
Release Date   Jan 18, 2008
Publisher   Pragmatic Bookshelf
ISBN  1934356034  
ISBN13  9781934356036  
UPC  852766001438  

Availability  0 units.

More About Stephen Cawood

Register your artisan biography and upload your photo! Stephen Cawood (Vancouver, BC) is a SharePoint MVP and former Microsoft Program Manager on the MCMS and SHarePoint product teams. During his time on the SharePoint development team, Stephen wrote specifications for SharePoint. He is currently the Director of Product Marketing and Chief SharePoint Evangelist at Metalogix Software. Stephen has presented twice at the Microsoft SharePoint Conference, as well as the SharePoint Online Roadshow. He is also the founder of the Halifax SharePoint Users group. Stephen has written a number of books including "How to Do Everything: SharePoint 2010" (McGraw-Hill), " Content Management Server 2002: A Complete Guide" and two editions of "Microsoft XNA Game Studio Creators Guide." He has received three patent awards for his work on web-based content management.

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Product Categories

1Books > Subjects > Computers & Internet > Computer Science > Software Engineering
2Books > Subjects > Computers & Internet > General
3Books > Subjects > Computers & Internet > Graphics & Illustration > 3D Graphics
4Books > Subjects > Computers & Internet > Graphics & Illustration > General
5Books > Subjects > Computers & Internet > Programming > Graphics & Multimedia
6Books > Subjects > Computers & Internet > Programming > Languages & Tools > C#
7Books > Subjects > Computers & Internet > Programming > Software Design > Software Development
8Books > Subjects > Computers & Internet > Web Development > HTML, Graphics, & Design > Interface Design
9Books > Subjects > Computers & Internet > Web Development > HTML, Graphics, & Design > Web Graphics

Reviews - What do customers think about Augmented Reality: A Practical Guide?

Are you a software hobbyist? If you are, then this book is for you. Authors Stephen Cawood and Mark Fiala, have done an outstanding job of writing a book that provides all of the information that you will need to quickly start developing your own Augmented Reality (AR) applications.

Cawood and Fiala, begin by showing you how to get started by running AR on your system. Then, the authors explain how OpenGL is used to create computer graphics for AR. Next, they show you how to create OpenGL applications. The authors also show you how to develop AR applications. They continue by showing you how to integrate ARTag into your OpenGL programming to create your own AR applications. Then, the authors show you how to use typical video game design flow to create 3D models in a specialized 3D program and then import them into the AR program you're writing. Next, they show you how to create a 3D AR video game. Finally, the authors also help you build upon the game you started to build earlier in the book.

This most excellent book provides detailed explanations of AR technology--even the math is explained. But, more importantly, the book will show you how to create your own AR applications, using nothing more than a PC and a USB 2.0 webcam.

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