Item description for Distributed Virtual Worlds by Stephan Diehl...
With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade-offs. Many illustrations help the reader to understand and memorize the underlying principles.
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Est. Packaging Dimensions: Length: 9.3" Width: 6.2" Height: 0.7" Weight: 0.8 lbs.
Release Date Mar 23, 2001
ISBN 3540676244 ISBN13 9783540676249
Availability 92 units. Availability accurate as of Oct 24, 2016 02:53.
Usually ships within one to two business days from La Vergne, TN.
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More About Stephan Diehl
Stephan Diehl is a full professor for computer science at the University of Trier, Germany. His research interests include programming languages and compiler design, web technologies, educational software and visualization, in particular software visualization. He teaches courses on software visualization at university as well as in industry and has been heavily involved in various international software visualization related events.
Reviews - What do customers think about Distributed Virtual Worlds?
Good Overview !!! Nov 18, 2002
The book is well written with a wide and broad view of this area. The book has a practical and a theoretical part. In the theoretical part it provides an overview of the methods and principles behind virtual worlds clearly presented with illustrations. The practical part introduces the Virutal Reality Modeling Language and gives examples of how to built virtual worlds using VRML and Java.
3D Student Feb 11, 2002
This book contains a lot about the history of VRML, but is pretty short on the actual subject of distriubuted virtual environments (and that is the title-so you would assume a little more information). The examples are kind of useful, but some don't work and in general you can find much better stuff on the web. This book is really only useful if you are desperate for a short introduction and not looking for any detail.