Item description for Barnga: A Simulation Game on Cultural Clashes (25th Anniversary Edition) by Sivasailam Thiagarakan & Raja Thiagarajan...
Revised and expanded for it's 25th Anniversary, Barnga is the classic simulation game on cultural clashes. Participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently from one another in profound ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. New features and enhancements include:
* Improved game design is simpler for those with limited experience playing card games. * Group sizes standardized to avoid confusion during the game play. * New rules allow for games with as few as two players. * Partnership play permitted, enabling reflection on the impact of moral support from others. * Redesigned handouts reinforce the idea that everyone is playing by the same rules. * Different tournament formats raise new types of communication problems. * Expanded debriefing section.
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Est. Packaging Dimensions: Length: 0.5" Width: 6.75" Height: 9" Weight: 0.55 lbs.
Release Date May 15, 2006
Publisher Intercultural Press
ISBN 1931930309 ISBN13 9781931930307
Availability 0 units.
More About Sivasailam Thiagarakan & Raja Thiagarajan
SIVASAILAM THIAGARAJAN is president of Workshops by Thiagi, a consulting and training company. He is also the editor of the Thiagi GameLetter, a newsletter that deals with training games and activities. GLENN PARKER --author of Team Players and Teamwork, among other best-selling books--is president of Glenn M. Parker & Associates, a training and consulting firm that works with organizations to create and sustain high-performing team-based systems.
Sivasailam Thiagarajan currently resides in Bloomington, in the state of Indiana. Sivasailam Thiagarajan was born in 1938 and has an academic affiliation as follows - Workshops by Thiagi, Inc..
Reviews - What do customers think about Barnga: A Simulation Game on Cultural Clashes (25th Anniversary Edition)?
Games Jul 1, 2008
It took a bit of time for me to figure out the purpose of the game. Once I did , I felt it can be used in my professional work. The big point is to adapt to fit your particular need.
Simulation Gaming Feb 17, 2007
This book contains all you need to run one of the most successful simulation games ever devised. The book includes photo-copiable signs for use in the game and all you need provide are a few decks of cards. Unlike most activities of this order, the game is a relatively simple one in which different groups of students play cards with each other use different rules. At first, students playing the game are baffled, then annoyed, then even hostile toward one another.
The game is an excellent way to promote discussion of how our pre-conceptions lead to cultural misunderstandings.
Greg Strong, English Professor, Tokyo
Barnga Feb 24, 2006
Very complete -- certainly all you need to create this experiential learning, and in several languages. I simple, yet effective exercise.
Not mcuh here Sep 20, 2005
This is basically a card game. There are several variations and learners play the game silently in groups with each group having slightly different rules. As learners move to differen tables they have a diffucult time adjusting to the new rules since no verbal communication is permitted.
Learners are supposed to realize that their frustration at not knowing the rules is similar to not knowing the rules of different cultures. I found this entirely unsuitable for my language students because they already know that different cultures can lead to conflict and because I'm not interested in running a silent class.
Great for the Board Room and College Classroom Jan 27, 2001
I'm a college professor who also does diversity training. I use BARNGA in my corporate trainings as well as in my college classroom. Everyone loves it! The simulation is an excellent way of driving home the idea that every environment (an institution, a business, a classroom) has unwritten rules that we assume have been communicated to the uninitiated. When the new person experiences problems, we all too often attribute the problem to a lack of skills rather than to a lack of knowledge about the "rules." This game is a great deal of fun and allows the facilitator to engage the participants in some serious discussion afterward about diversity. Excellent! Get it today! You won't be sorry.