Item description for Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels by Shanna Compton...
No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. Contributors include Richard Powers, Colson Whitehead, Shelley Jackson, Matthew Sharpe, Marc Nesbitt, Daniel Nester, Whitney Pastorek, and Jim Andrews. Essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more in this witty, wide-screen look at how video games are becoming part of the cultural landscape.
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Est. Packaging Dimensions: Length: 8.82" Width: 7.01" Height: 0.55" Weight: 0.88 lbs.
Release Date Nov 1, 2004
Publisher Soft Skull Press
ISBN 1932360573 ISBN13 9781932360578
Availability 1 units. Availability accurate as of Oct 28, 2016 05:04.
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Reviews - What do customers think about Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels?
Nic Kelman vs. all Jul 5, 2008
Nic Kelman's article "Yes, but is it a game?" it's the main reason to read part of the book (the reason I gave 2 stars rate). I think that Gamers - Writters, Artists & Programmers On The Pleasures of Pixels failed on some aspects. Too many writters = few pages per article.
The gamer in you Jun 30, 2008
I love this book. Or, better, I love some chapters of it, and with few exceptions, I like the rest. It's a collection of essays by writers, artists, poets, etc. that describe how playing videogames has influenced them, or some particular moments in their lives. The essays are ordered to guide the reader through the history of videogames, form the very beginning to the golden age of the late eighties, with some spots on contemporary videogames. Some of the writings are perhaps too technical, but most of them are really fresh, enjoyable and - of course- well written. I was born in 1972, and I have spent a good fraction of my high school years playing wonderful videogames on a Commodore 64. This book gave me the chance to recollect some feelings of this teenager experience and it confirmed my feeling that videogames are much more than just entertainment.