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The Legend of the Syndicate: A History of Online Gaming's Premier Guild [Paperback]

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Item description for The Legend of the Syndicate: A History of Online Gaming's Premier Guild by Sean Stalzer...

Embark on a fascinating look at the history of Online Gaming through the eyes of one of the most successful online organizations in the history of gaming. Discover the origins of the modern gaming era. Relive the challenges and triumphs that helped shape The Syndicate and, by extension, the development of a community of more than 8 million people from around the world.

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Item Specifications...

Pages   224
Est. Packaging Dimensions:   Length: 8.98" Width: 5.98" Height: 0.71"
Weight:   0.75 lbs.
Binding  Softcover
Release Date   Aug 15, 2007
Publisher   Avari Press
ISBN  1933770023  
ISBN13  9781933770024  

Availability  0 units.

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Product Categories

1Books > Subjects > Computers & Internet > Computer & Video Games > Internet Games
2Books > Subjects > Computers & Internet > Computer & Video Games > Video Games
3Books > Subjects > Computers & Internet > Digital Business & Culture > History
4Books > Subjects > Computers & Internet > General
5Books > Subjects > Entertainment > Games > General
6Books > Subjects > Entertainment > Games > Role Playing & Fantasy > General
7Books > Subjects > Entertainment > Games > Video & Electronic Games
8Books > Subjects > Science Fiction & Fantasy > Gaming

Reviews - What do customers think about The Legend of the Syndicate: A History of Online Gaming's Premier Guild?

yes I am biased from personal experience  Jan 19, 2008
The guild creator (and probably the same guy who is hocking this book + wrote it) runs The Syndicate like a business, not like a guild. It's a sad dilution of what the word "Guild" actually means. Basically he cares more for the reputation of his "pet creation" than the individual people/members that make it what it is. If you've ever been a part of The Syndicate you'll see how the turnover rate is that of Mcdonald's and it is quite the mass of cluster soup.
Great Idea, Very Flawed Execution  Jan 3, 2008
This book really embodies a great idea that suffers from a very amateurish execution. This is one of the first (if not only) books focused on describing the history of an online gaming guild, and its an ambitious aim that I'm sure we'll see much more of in the future. To his credit, the author clearly knows a great deal about his subject matter, and his passion and enthusiasm for the guild being described is evident.

The biggest problem unfortunately stems from the author's enthusiasm, as it tremendously colors the story. The author literally has nothing negative to say about the Syndicate, and every decision Dragons (the syndicate's leader, and the author) makes is one that ultimately leads to the triumph that is the guild today. The tone of this book reminds me of an autobiography of Kim Jong Il published by the North Korean reality, a guild this long running must have had more interesting situations than the way they are described here (which is invariably 1) Crisis happens, 2) Dragons presciently thinks it over and decides on the best course of action, 3) said course leads gloriously to today's wonderful guild). Ultimately, the consistently glowing descriptions of everything involved with the guild are just boring.

The less said about the tiresome fantasy sections, where the author describes the guild's activities as if it was a fantasy novel, the better. Suffice to say, your 12 dollars could get you two good fantasy paperbacks, and about 100 times more value if your looking for fantasy stories.

On a more technical level, the writing and especially editing is really haphazard. In addition to numerous typos, grammar errors, etc, the chapters don't flow particularly well together, and occasionally it veers off into tangents that can't possibly be of interest to the casual reader; several chapters, for instance, are basically just recounts of happenings at the various conferences the guild has organized ("John got drunk thursday night", "the hotel guards let us use the pool late," etc.) A quick google search seems to indicate the publisher is an arm of this guild (their only other published book is a fantasy story by one of their guild members); the book definitely could have used the services of a professional publisher.

The basic idea here is a good one (describing the history of a long running fantasy guild). Hopefully it will pave the way for other books like it that will benefit from a more experienced author and more professional development. I'd save your money for those.

Its a Recruitment Tool  Dec 21, 2007
The Legend of the Sydicate, while a good book overall for the MMO Industry, didn't live up to my expectations. The book goes over the same few topics over and over. In addition, there are TONS of 'facts' within' the book do not appear to have been researched. For example, they list they are the 1st guild to last 10 years, which is incorrect. It is just a bunch of little things, that add up for me to not reccomend the book. If you are just interested in MMO's in general then it will be a good read.

If your going to base claims, you need to be sure that you are correct when you write them in a book, otherwise you look a little foolish.
How to guide to build a guild  Nov 4, 2007
This book should be used as a blueprint for how to build a guild in a MMORPG. Yes, The Syndicate started in the perfect storm, but it was true leadership from Dragons and others that built this group into the power and friends they are now.

The book covers the history of gaming as well as the guild, worth the read for that "insiders" look at the Syndicate.
Interesting, but flawed  Oct 31, 2007
I picked up this book after reading about it on Slashdot. I play World of Warcraft and help manage a guild, so I was interested in the subject matter.

The story and history of the guild is interesting, as is the explanation of the guild structure and how they've managed to last for more than ten years (which is remarkable).

The book, however, was hard to read. The author writes in the third person about himself, which made for awkward reading and promoted a certain self-satisfied tone that I really had trouble with. As other people have mentioned, the editing is atrocious. Typos, missing words in sentences, etc. A lot of the chapters feel like standalone essays that were pieced together to make a book, so there is some repetition.

I would recommend this book if you're interested in learning about guild structure and management, but I didn't enjoy reading it.

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