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Game Design Complete [Paperback]

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Item description for Game Design Complete by Patrick O'Luanaigh...

Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work.

This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.

Promise Angels is dedicated to bringing you great books at great prices. Whether you read for entertainment, to learn, or for literacy - you will find what you want at!

Item Specifications...

Pages   600
Est. Packaging Dimensions:   Length: 8.9" Width: 7.01" Height: 1.02"
Weight:   1.54 lbs.
Binding  Softcover
Release Date   Dec 12, 2005
Publisher   Paraglyph Press
ISBN  1933097000  
ISBN13  9781933097008  
UPC  689076151696  

Availability  0 units.

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Product Categories

1Books > Special Features > New & Used Textbooks > Computer Science & Information Systems > Software Design & Engineering
2Books > Subjects > Computers & Internet > Computer Science > Software Engineering
3Books > Subjects > Computers & Internet > General
4Books > Subjects > Computers & Internet > Programming > Software Design > Software Development
5Books > Subjects > Entertainment > Games > Video & Electronic Games

Reviews - What do customers think about Game Design Complete?

Nice Game Developers Guide  Jan 10, 2007
'Game Design Complete' by Patrick O'Luanaigh is a nice auxiliary book for anyone the designs and develops computer games. I say auxiliary because while this book is a nice companion guide, it's not an end all book for learning how to program computer games. At 430 pages, this is has a nice bit of content and is written in an entertaining way that is a nice reference to have on your desk while writing code. Certainly not a revolutionary text, this is still a nice book to have which will no doubt improve your design of game programming.

Best suited towards new and learning game programmers, this is a worthwhile read.

Are you currently working as a game designer or just want to learn more about the real-world aspects of game design? If you are, then this book is for you. Author Patrick O'Luanaigh, has done an outstanding job of writing a book that takes a step-by-step approach and starts with the basics of game design.

O'Luanaigh, begins by showing you how to work with the basic constraints that game designers work with and the opportunities that emerge from these. Then, the author focuses on the core game play issues that all designers must master, including cameras, control systems, characters, game environments, and level design.
Next, he shows you how to work with the design challenges that you'll face when creating more elaborate games. He also covers market research and focus groups, how to work with design teams, how to create game prototypes and pitch your designs, and how to design serious games. Finally, he covers disaster management and ends with some practical tips on game design.

This most excellent book takes you deep into the world of game design, from concept to finished product. More importantly, this book gives you expert advice from the most exciting talent working in the games industry today.
A college text for gamers and would-be developers  Apr 14, 2006
Patrick O'Luanaigh's GAME DESIGN COMPLETE would do well as a college text for game designers and would-be developers; especially those with some basic skills who seek to expand their opportunities. Chapters come from a master game designer who probes the field from concept to polished product, discussing real-world financial and space constraints influencing the development strategy and using lessons from other game design masters to reinforce options which take these constraints into account.
might as well burn your money as buy this book  Feb 7, 2006
I was very disappointed by this book. It comes across as a low-fi look at the broad subject area of game design, more or less bereft of any information that is beyond common sense.

The author (whom the back of book blurb refers to as a "Master Game Designer") comes across as condescending, and generally displays a poor grasp of the subject, despite the fact that he is the design director for a video game publishing company.

The book seems focussed primarily on the business considerations of game design, rather than on being a useful resource for expanding a game designer's creative problem solving repertoire.

If you wish to learn something useful about game design then I reccommend you purchase a different book.
One of a kind management resource  Jan 26, 2006
This is a one of a kind book on the project management side of game development. There is real life information on hiring talent, on designing characters, on project management and more. A very unique book that will be invaluable to anyone designing their own game, or anyone in the management side of the game software development process.

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