Item description for Virtual Clothing by Pascal Volino & Nadia Magnenat-Thalmann...
The book is written for professionals, students, and laymen interested in virtual clothing. It contains annexes on clothing research projects and commercial clothing systems and comes with a CD-ROM providing software tools for making 3D clothes and fashion shows. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the state of the art in the interdisciplinary area of virtual clothing. Relevant issues from areas such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality are addressed in appropriate depth and detail. Throughout the book, the MIRACloth system developed at the authors' laboratory in Geneva for simulating clothes and clothing virtual actors is used as a case study for the results and techniques developed.
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Est. Packaging Dimensions: Length: 1" Width: 7.75" Height: 9.25" Weight: 2.55 lbs.
Release Date Nov 27, 2000
ISBN 3540676007 ISBN13 9783540676003
Availability 0 units.
More About Pascal Volino & Nadia Magnenat-Thalmann
Reviews - What do customers think about Virtual Clothing?
bought it and will now return it Feb 27, 2002
Well I was looking for a text to help me put some realistic looking clothing in a game I want to make. I don't think this is the right text. While it has many chapters on collision detection and even one on numerical integration, it seems to be high level, abstract and somewhat vague about implementation. There is absolutely no source code, just some pseudo pseudo code snippets. I have a feeling I could find info more useful to me on the web in Siggraph proceedings. This book seems to be meant for fashion designers who want to use the computer to see what their clothing would look like before hiring a seamstress and a supermodel.
review Jan 19, 2001
I think this is a great software program though i do not own it now or will ever i should