Item description for Serenity Role Playing Game (Serenity) by Margaret Weis Jamie Chambers...
Here's How It Is The Earth got used up. We found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point...
After the War for Unifcation, many Independents - thos who fought and lost - drifted to the edges of the system, far from Alliance control. Out on the Rim, people struggle to get by with the most basic technologies. Out here, a ship will bring you work. A gun will help you keep it.
A captain's goal is simple: Find a crew. Find a job. Keep flyin'.
The Serenity Role Playing Game lets you re-create the action of the 'Verse, the unique and exciting science-fiction setting created by writer/director Joss Whedon. Everthing you need to get started is in this book. Add dice, friends, and your imagination. Fly a ship into the Black, take jobs as they come, and make sure you get paid! A self-contained role playing game. All the rules are provided for both players and Game Masters! Full character creation rules, plus fifteen sample characters, including the crew of Serenity. Complete details on spaceships, guns, and technology Emphasis on story, action, and character development with easy-to-learn rules. Game details, descriptions of the characters, and settings from the film!
Promise Angels is dedicated to bringing you great books at great prices. Whether you read for entertainment, to learn, or for literacy - you will find what you want at promiseangels.com!
Est. Packaging Dimensions: Length: 10.7" Width: 8.7" Height: 0.7" Weight: 1.85 lbs.
Release Date Sep 19, 2005
Publisher Margaret Weis Productions
ISBN 1931567506 ISBN13 9781931567503
Reviews - What do customers think about Serenity Role Playing Game (Serenity)?
Compelling for beginners Aug 28, 2008
I will admit that even though I have plenty of friends who are into RP and I have similar interests myself, I never got into it, I mostly bought this book because I wanted to know more about the Serenity verse.
That being said, as I was reading the book I became increasingly interested and curious about playing the game. Having looked through other roleplaying books at friends houses (everything from Vampire: The Requiem to D&D) I know the rules can be daunting, confusing and overly detailed for the beginner. Reading through the Serenity Guide-book I felt inspired. I have heard from more experienced roleplayers that the system has flaws, but as a stepping-stone for the uninitiated I think this, for many, is a good place to start.
A great system based in a great universe. Jul 8, 2008
Much like the show this game seems to be getting looked over by way to many people. I've been into RPG's for 20+ years, starting like many with Dungeons and Dragons, and I think this is easily one of the top game systems in the market.
Many games are either complex to the point of aggravation or so simple as to be lackluster and rather insulting to the intelligence of the player. This system is simple, but simple in a way that makes sense. Chambers and Weis created a game that allows players to build a character as basic or as detailed as they choose to make it. The rules for how the character are streamlined so as to keep things easy to figure out, thus avoiding slowing gameplay.
One of the biggest ways this is accomplished is by over complicating formulas. In this game you don't roll a die (or dice) add your skill bonus, add in your attribute modifier, add other superfluous bonuses and situational modifiers and then you know what you roll. In this game you take your attribute die and your skill die and roll those adding in only the rare outside modifier. And, rather pointedly in my opinion, the one die type not used in this game is the D20.
As to the game setting, if you've seen the show then you know what you are getting into. It is a sci-fi setting with strong "wild west post civil war" tones. It's not high tech in the vein of Star Wars or Star Trek. Most guns are still ballistic. Lasers are just to expensive to produce and maintain. That said, the game is so flexible that it is easily molded to each game masters vision, even to the point of abandoning the lush setting provided. That may be the only advantage to the show not getting the proper respect it deserved at FOX. The setting is wide open to explore.
As has been said by many others, if you are a fan of the show the background info in this book is worth the price. If you are a fan of RPG's, especially sci-fi games, then this is a worthwhile buy. If you are a fan of both then you are doing yourself a disservice by not buying this book.
Excellent RPG May 18, 2008
This game is very well written with the entire text in the general spoken word style of "Firefly" and "Serenity". The system is different, but still pretty intuitive once you look at it. There are 2 sample crews (of course, one is that of Serenity herself) and a number of ships Alliance and privately-owned. If you're a fan of the series and even somewhat interested in RPGs, you're very likely to enjoy Serenity RPG.
Extremely Informative and Sick May 5, 2008
While I haven't had a chance to play it just yet, the book itself is very informative for anybody interested or obsessed with the Firefly universe. I'm very excited to try it out.
Great RPG Nov 10, 2007
This is a great RPG
If you roleplay and like Firefly / Serenity you will love this.