Item description for Structura: The Art of Sparth by Sparth & Scott Robertson...
Structura: The Art of Sparth is a collection of his personal artwork. Sparth has been an active artistic director and concept designer for the gaming industry for over ten years. Currently with idsoftware in Texas, a renowned leader in the gaming world with such titles as Wolfenstein 3D, Doom I and II, and Quake I and II, Sparth has been integral in designing the games that the video game enthusiasts of today devour. In both his professional and personal work, there are no limits to Sparths creativity when it comes to translating forms and concepts with an creativity when it comes to translating forms and concepts with an experimental and original approach. Born in France and having traveled the globe extensively, he was influenced greatly by the various world cultures he encountered, and this is largely responsible for his multiple creative passions, which range from space to architecture, robotics and beyond.
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Est. Packaging Dimensions: Length: 0.5" Width: 9" Height: 8.75" Weight: 1.25 lbs.
Release Date May 1, 2008
Publisher Design Studio Press
ISBN 1933492252 ISBN13 9781933492254
Availability 167 units. Availability accurate as of Mar 23, 2017 08:40.
Usually ships within one to two business days from La Vergne, TN.
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More About Sparth & Scott Robertson
A 2009/2008/2007 Hugo Award nominee, 2008 Philip K. Dick Award nominee, 2008/2006 Chesley Award winner/nominee, and 2006 World Fantasy Award nominee, Lou Anders is the editorial director of Prometheus Books' science fiction and fantasy imprint Pyr, as well as the anthologies With Great Power... (Gallery Books, July 2010), Swords & Dark Magic (Eos, June 2010, coedited with Jonathan Strahan), Fast Forward 2 (Pyr, October 2008), Sideways in Crime (Solaris, June 2008), Fast Forward 1 (Pyr, February 2007), FutureShocks (Roc, January 2006), Projections: Science Fiction in Literature & Film (MonkeyBrain, December 2004), Live Without a Net (Roc, 2003), andOutside the Box (Wildside Press, 2001). In 2000, he served as the Executive Editor of Bookface, and before that he worked as the Los Angeles Liaison for Titan Publishing Group. He is the author of The Making of Star Trek: First Contact (Titan Books, 1996), and has published over 500 articles in such magazines as The Believer, Publishers Weekly, Dreamwatch, DeathRay, free inquiry, Star Trek Monthly, Star Wars Monthly, Babylon 5 Magazine, Sci Fi Universe, Doctor Who Magazine, and Manga Max. His articles and stories have been translated into Danish, Greek, German, Italian & French.
Reviews - What do customers think about Structura: The Art of Sparth?
Amazing artwork Sep 8, 2008
Sparth is one of the greatest concept artists, and this is a great book of his work.
Best Sparth book ever! But.... Jun 4, 2008
I've been a huge fan of Sparth's work for years and have awaited the arrival of this book for almost as long. Sparth's work is warm and highly creative and his influence over a generation of digital fantasy artists is only beginning to be seen as his style is frequently imitated. It's certainly a great book and a must-own, especially for a concept art book at this price.
My only disappointment is is the format size (which is why I still give this 5 stars, as I don't think this is the fault of the artist). These works deserve a much larger format than the medium/smallish 9 x 9 inches. Also, and this probably has more to do with who owns the image licenses than anything, there is a bit of "sameness", a slight lack of variety, about some of the work that's not apparent when viewing his website.
Still, a great book by any standard and an essential addition to any fantasy/sci-fi/art lover's book collection.
Phenomenal concept art May 21, 2008
Sparth brings a humanity to concept art and design. At this price, everyone interested in Movie and Games production should have this densely creative book in their library. The french designers are poignantly different from american designers, a gap which I appreciate and honor.
The work shown in this volume is mostly painted environments and vehicles. A couple pages of charcoal sketches and some plein-air digital work. It also has a good amount of robots and characters.