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The NURBS Book (Monographs in Visual Communication) [Paperback]

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Item description for The NURBS Book (Monographs in Visual Communication) by Les A. Piegl & Wayne Tiller...

The second, revised edition of this book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer-aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed code for design algorithms and computational tricks are covered, too, in a lucid, easy-to-understand style, with a minimum of mathematics and using numerous worked examples. The book is a must for students, researchers, and implementors whose work involves the use of splines.

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Item Specifications...

Pages   646
Est. Packaging Dimensions:   Length: 1.5" Width: 6.25" Height: 9.5"
Weight:   2.15 lbs.
Binding  Softcover
Release Date   Nov 14, 1996
Publisher   Springer
ISBN  3540615458  
ISBN13  9783540615453  

Availability  109 units.
Availability accurate as of Oct 28, 2016 10:21.
Usually ships within one to two business days from La Vergne, TN.
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More About Les A. Piegl & Wayne Tiller

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Product Categories

1Books > Special Features > New & Used Textbooks > Computer Science & Information Systems > Graphics & Visualization
2Books > Subjects > Computers & Internet > General
3Books > Subjects > Computers & Internet > Graphics & Illustration > CAD
4Books > Subjects > Computers & Internet > Graphics & Illustration > General
5Books > Subjects > Computers & Internet > Web Development > HTML, Graphics, & Design > Web Graphics
6Books > Subjects > Professional & Technical > Engineering > General
7Books > Subjects > Professional & Technical > Engineering > Industrial, Manufacturing & Operational Syste > General
8Books > Subjects > Professional & Technical > Professional Science > Mathematics
9Books > Subjects > Science > Mathematics > Pure Mathematics > Calculus

Reviews - What do customers think about The NURBS Book (Monographs in Visual Communication)?

Excellent Book  Feb 8, 2008
This is book is an authority in the subject. In last 13 years there is no book which is as detailed and through as this.
Good reference for implementers who are familiar with NURBS  Jul 24, 2003
This book is best for those who have at least become familiar with Bezier and NURBS curves and surfaces and want to start implementing some programs.

The illustrations are not as clear as they could be so it may make it a little difficult for first-timers to understand. If you're unfamiliar with Bezier and NURBS curves then "Curves and Surfaces for CAGD" by Farin is probably a better place to start. But if you get Farin's book make sure to get the 5th edition since earlier editions aren't as clear.

With that said there is a wealth of information about creating and manipulating NURBS geometry in this book. All explanations are followed by code implementation. The code is a little difficult to understand at first, but if you stick with it you'll understand their coding style.

4 stars since thier layout and illustrations could be a lot clearer.

An Essential Foundation  Aug 7, 2002
I own many books on the subject of NURBS. I always come back to this one while programming NURBS and reading research papers. It provides a fantastic foundation. It is an older book, so don't expect recent research to be included. For those that also want to know how to do ray tracing with NURBS surfaces look here:


Good luck!

This is a definitely a math book, not a programming book !  May 23, 2000
This book is complete, but there is too many math formula. The composition is appr. 80% formula explanation, 10% sample and 10% algorithm. So if you are a programmer you are wasting 3/4 pages of the book. But, since there's no other book about NURBS, as complete as this, you may want to buy this one or else you can take a look "Mathematical Element for Computer Graphics". It also contains 300 pages of NURBS.
Excellent introduction to splines for the non-mathematician  Feb 11, 2000
One of the greates assets of this book is that it is fairly comprehensive while still using a minimum amount of mathematics. The style is lucid, easy to follow; the numerous C-like algorithms can be adapted to one's own use, and deal with the most important aspect of NURBS. This is easily the best introductory NURBS text. The only problem I see is the lack of discussion for ray-surface intersection tests, which are necessary if NURBS are to be rendered by raytracing. I recommend "The Nurbs Book" to any engineers and graphics professionals interested in curved surfaces.

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