Item description for True20 Experts Handbook: A True20 Adventure Roleplaying Sourcebook (Adventures Roleplay Sourcebook) by Joseph Miller...
The first in a series of three sourcebooks spotlighting the heroic roles of True20 Adventure Roleplaying, this handy sourcebook details the expert role, including new information on skills, feats and diverse paths suited for a variety of adventure genres. The True20 Expert's Handbook also takes an expended look at equipment and details suitable challenges for expert characters, from traps to cunning foes and beyond. Take your characters and your adventures to the next level with the True20 Expert's Handbook.
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Est. Packaging Dimensions: Length: 10.7" Width: 8.3" Height: 0.4" Weight: 0.6 lbs.
Release Date Jul 11, 2007
Publisher Green Ronin Publishing
ISBN 1932442936 ISBN13 9781932442939
Availability 0 units.
More About Joseph Miller
Joseph Miller (Birmingham, AL) worked for JD Edwards on fourteen different OneWorld accounts in a number of capacities. He is currently Manager of Information and Technology Services at Mayer Electric Supply Co. where he implements OneWorld technology.
Reviews - What do customers think about True20 Experts Handbook: A True20 Adventure Roleplaying Sourcebook (Adventures Roleplay Sourcebook)?
Something for everyone? Jul 19, 2008
Since True 20 is a multigenre system it's pretty hard to fill a book with things that will be useful for everyone. I play mostly fantasy and horror so a list of new modern weapons or devices is pretty much a waste of space for me but I realize it might some other gamers very happy. So maybe to make everyone happy a separate "Fantasy Expert's Handbook" or "Sci-Fi Expert's Handbook" could be released. But that's not what happened.
In the end this book had a bunch of stuff I wouldn't use but it also had some great stuff I would/will use. I thought the rules for creating Organizations were pure, true 20, perfection. I also loved all the extra skill challenges. Poison information was great. Some of the feats seemed to overlap a bit and became very confusing (along with the table that was supposed to help), but there were great new feats too.
Eagerly awaiting the arrival of my copy of the Adept's Handbook.
Not needed! Jun 11, 2008
Why oh why did I get this, its not needed and just mucks up a fine game with more minutia, dont bother.