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3DS Max 4 In Depth [Paperback]

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Item description for 3DS Max 4 In Depth by Jon McFarland...

-- The premier development tool for 3-D artists, 3DS MAX is used to create 3-D effects and animations for movies, commercials, and interactive games and other electronic media
-- Provides a CDROM with layout of exercises and maps or clips needed for each
-- Features a 32-page color studio showcasing projects that can be created using various techniques
-- Discusses the latest techniques in 3-D and animation including topics such as the MAX interface and display, object creation, manipulation and modification, the Materials Editor, lighting, cameras, and post-production
-- The author's 3D Animation Workshop (www.webreference.com/3d) is one of the premier resources for 3-D animators


Outline Review
Written for the artist new to 3ds max, 3ds max 4 in Depth presents the application from the ground up, starting with interface basics and continuing on through project construction to final rendering.

Overall, the book presents much of the same information in the manuals, although it uses more examples and screen shots, and the authors write with a more open voice. The enclosed CD-ROM includes all the project files and source material needed for the exercises in the book, and the color plate gallery offers some inspiring images.

Twenty-one chapters divided into six parts open up 3ds max 4 in Depth in a way that any beginner can understand. "The Big Picture" and "Working in Max" offer overviews of the computer graphics field and how Max works, while "Modeling," "Materials and Textures," "Lights, Camera, Render," and "Animation" offer specific chapters on their respective topics.

A favorite chapter, "Working Smart," closes the second section. It includes information not normally found in books of the genre, such as modeling using instancing and clones, using the Mirror and Snapshot tools, aligning objects, and other tips and tricks for working efficiently. Analyzing scenes and objects using tools like Summary Info, ideal for determining where to trim scenes or alter models, is also covered.

This is a thorough and understandable book, lacking only in-depth information on Max's programming language, MAXScript, which is worthy of a book of its own. For artists new to 3ds max 4, and especially those new to 3ds max, 3ds max 4 in Depth makes a fine handbook and addition to a powerful program. --Mike Caputo



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Item Specifications...


Pages   768
Est. Packaging Dimensions:   Length: 9.2" Width: 7.3" Height: 1.8"
Weight:   2.9 lbs.
Binding  Softcover
Release Date   Jul 1, 2002
Publisher   Paraglyph
ISBN  1932111506  
ISBN13  9781932111507  


Availability  28 units.
Availability accurate as of May 28, 2017 04:57.
Usually ships within one to two business days from La Vergne, TN.
Orders shipping to an address other than a confirmed Credit Card / Paypal Billing address may incur and additional processing delay.


More About Jon McFarland


Register your artisan biography and upload your photo! Jon McFarland manages the design department at a property development company, where he uses AutoCAD and VIZ to create visualizations of proposed facility construction and expansions. He also teaches AutoCAD, VIZ, and 3ds Max courses at the university level.

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Product Categories

1Books > Subjects > Arts & Photography > Graphic Design > Cartooning
2Books > Subjects > Computers & Internet > General
3Books > Subjects > Computers & Internet > Graphics & Illustration > General
4Books > Subjects > Computers & Internet > Web Development > HTML, Graphics, & Design > Web Graphics



Reviews - What do customers think about 3DS Max 4 In Depth?

The book.  Jan 6, 2005
3DS Max 4 In Depth is a book that I feel no serious artist working with 3DS Max should have -- even if they are working with a later version. While the tools shown in this book are refined and their locations moved, the descriptions of their use that you find within this book is priceless.

This is not a pleasure book, nor is it a "cookbook". You won't find the magic numbers that will create a low-poly character in here. What you will find is knowledge if you have the patience to read it. When I first learned 3D -- using 3DS Max 4 -- I began with this book, and I simply treated it as a textbook, reading measured amounts of it every day until I was done.

I cannot recommend this book highly enough. Even if you are an advanced user, it is likely that this book has something to tell you.
 
Wonderful learning aid for beginners  Jul 29, 2002
I found this book tremendously useful when I first started out using 3ds max. Of course, that was in it's previous max 3 incarnation, but it's usefulness to me has not diminshed. I teach 3d modeling classes at a technical college and I recommend this text to students who are looking for something more extensive then thier provided textbook, 3ds max 4 Fundamental Coursewares. While that book is quite useful in the tutorial respect, this book gives a more textbook reference approach to the subject. The book begins with the basics, things such as primative modeling and transform modifiers and builds from there into polygonal modeling, patch modeling and NURBS. Sections are well planned out and useful to me as a reference and teaching aid. Also, I found the sections about materials and track animation superb. I recommend this book to anyone who is starting in 3ds max or even to those that have used it for a while as a reference.
 
Hard to follow if your new  May 17, 2002
Im brand new to the 3d world. I had no clue how 3ds max 4 worked at all. I was clueless about what book to buy but for some reason i coose this one. I have only had it for a few weeks but it is so hard to follow its quite frustrating to use. Now it might just be a hard program to use but the book leads you though but you spend a lot of time looking for buttons, finding shapes and not really sure what the book wants you to do after you find it. I dont know if all the books are like this but i sure hope not. I just want to do fun stuff and it doesnt really look like the book even shows you how to. But im just in the begining so i have no ideas. Do you have an idea of a better book that wont take forever to lean? It looks quite exclusive in some of its progrmas. It needs to be shaped for the newbe in the beging of the book. I have spend hours with this book and got no were. You have to much dissifing to do.
 
Stuff you can use in a way you can understand  Apr 6, 2002
If you're looking for specific tutorials to get the more out of specific tools in MAX this may not be the book for you. But if you are like me and just entering the 3D graphics field, this book is invaluable. In Depth has goes into the subtle nuance of 3DS MAX that you won't find in other books or tutorials. It explains the means to the end. Rather then teaching a specific goal, it gives you comprehensive knowledge of MAX that you can apply your 3d scenes. You may not end up with a nifty 'hey-look-at-what-can-be-made-in-max' scene, but you'll have an comprhensive understanding of the tools and how to apply it to any scene. Basically you learn what the hell all the features are and how the hell to use them. It gives you an 'in depth' comprehensive knowledge of said features to apply to a broad ranges of situations rather than a way to use whatever tool to apply to a situation you may never even encounter. I think it's my best peice of reference I have on my shelf, but if you already have a fairly good understanding of all the features of 3D with MAX it may not be worth the investment. I can almost gurantee you'll learn SOMETHING you didn't know, but if you're already very experienced it may not be worth the overhead. To sum it up, if you're new to 3D and to MAX this book will teach you all the skills you need to be cool, but people with a fairly extensive knowledge may want to look to more specialized book specific to your needs. However, if you've got the money to spare there's at least something in there for you.
 
Stuff you can use in a way you can understand  Apr 6, 2002
If you're looking for specific tutorials to get the more out of specific tools in MAX this may not be the book for you. But if you are like me and just entering the 3D graphics field, this book is invaluable. In Depth has goes into the subtle nuance of 3DS MAX that you won't find in other books or tutorials. It explains the means to the end. Rather then teaching a specific goal, it gives you comprehensive knowledge of MAX that you can apply your 3d scenes. You may not end up with a nifty 'hey-look-at-what-can-be-made-in-max' scene, but you'll have an comprhensive understanding of the tools and how to apply it to any scene. Basically you learn what the hell all the features are and how the hell to use them. It gives you an 'in depth' comprehensive knowledge of said features to apply to a broad ranges of situations rather than a way to use whatever tool to apply to a situation you may never even encounter. I think it's my best peice of reference I have on my shelf, but if you already have a fairly good understanding of all the features of 3D with MAX it may not be worth the investment. I can almost gurantee you'll learn SOMETHING you didn't know, but if you're already very experienced it may not be worth the overhead. To sum it up, if you're new to 3D and to MAX this book will teach you all the skills you need to be cool, but people with a fairly extensive knowledge may want to look to more specialized book specific to your needs. However, if you've got the money to spare there's at least something in there for you.
 

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