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3d Online Multimedia and Games: Processing, Visualization and Transmission [Hardcover]

By Irene Cheng (Author), Guido M Cortelazzo (Author), Anup Basu (Author) & Satish K Tripathi (Author)
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Item description for 3d Online Multimedia and Games: Processing, Visualization and Transmission by Irene Cheng, Guido M Cortelazzo, Anup Basu & Satish K Tripathi...

Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.

The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.

Contents: Adaptive Bandwidth Monitoring for QoS Based Retrievel (A Basu et al.); Wireless Protocols (A Khan); Overview of 3D Coding and Simplification (I Cheng & L Ying); Scale-Space Filtering and LOD -- The TexMesh Model (I Cheng); Adaptive Online Transmission of Photo-Realistic Textured Mesh (I Cheng); Perceptual Issues in a 3D TexMesh Model (I Cheng); Quality Metric for Approximating Subjective Evaluation of 3D Objects (A Basu et al.); Perceptually Optimized 3D Transmission Over Wireless Networks (I Cheng & A Basu); Predictive Schemes for Remote Visualization of 3D Models (P Zanuttigh & G M Cortelazzo); A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models (N Brusco et al.); 3D Content Creation by Passive Optical Methods (L Ballan et al.); 3D Visualization and Compression of Photorealistic Panoramic Backgrounds (P Zanuttigh et al.); A 3D Game -- Castles (G Xiao et al.); A Networked Version of Castles (D Lien et al.); A Networked Multiplayer Java3D Game -- Siege (E Benner et al.); Collaborative Online 3D Editing (I Cheng et al.).

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Item Specifications...

Studio: World Scientific Publishing Company
Pages   372
Est. Packaging Dimensions:   Length: 9.1" Width: 6.1" Height: 1"
Binding  Hardcover
Release Date   Dec 12, 2008
Publisher   World Scientific Publishing Company
ISBN  9812705872  
ISBN13  9789812705877  

Availability  0 units.

More About Irene Cheng, Guido M Cortelazzo, Anup Basu & Satish K Tripathi

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Product Categories

1Books > Subjects > Computers & Internet > General
2Books > Subjects > Computers & Internet
3Books > Subjects > Science > General
4Books > Subjects > Science > History & Philosophy > Science
5Books > Subjects > Science > History & Philosophy

Reviews - What do customers think about 3d Online Multimedia and Games: Processing, Visualization and Transmission?

many aspects of 3D modelling  Dec 10, 2009
The VRML of the 90s has now come to this level of capability. The chapters describe various aspects of visualisation of 3D models, where often the data is transmitted from a remote machine to your computer. This might be a standard client server approach.

An important idea is to minimise the data transmitted; so various compression algorithms are explained, like JPEG and its JPEG2000 variant. To reduce bandwidth, one idea is not to transmit an entire 3D model, but only the views requested by the client.

Applications of the 3D modelling are diverse. Not just the obvious video gaming, but also "serious" tasks in medicine, product prototyping and scientific visualisation.

Some minimal matrix algebra is assumed of the reader, as several chapters quickly summarise some maths ideas.

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