Item description for Conan: The Scrolls Of Skelos (Conan Roleplaying Game RPG) by Ian Sturrock...
The golden age of fantasy is brought back to gaming as Conan and Hyboria stride into the realms of gaming once again. This 200 page, lavishly illustrated full-colour book is the first supplement for Conan the Roleplaying Game. Exhaustively researched, Conan The Roleplaying Game features new innovations to ensure d20 combat, magic, character creation and development reflect the epic writings of Robert E. Howard. From the shores of the Western Ocean, to the Sea of Vilayet, the countries of Hyboria are explored, detailed and illustrated. The cultures, religions, traditions, legends and more are all explored to ensure this is the most definitive Conan roleplaying game of all time. This complete roleplaying game lets players and Games Masters alike step into the world of the greatest fantasy hero of all time and shake the world of Hyboria.
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Est. Packaging Dimensions: Length: 10.74" Width: 8.32" Height: 0.26" Weight: 0.87 lbs.
Release Date Apr 21, 2004
Publisher Mongoose Publishing
ISBN 1904577784 ISBN13 9781904577782
Reviews - What do customers think about Conan: The Scrolls Of Skelos (Conan Roleplaying Game RPG)?
OOOOHHHHH SSSWWWWEEEETTTTT! Nov 10, 2006
Why can't every gaming book on magic and magical items be this good? All the rest are just stat blocks and creation rules for superfantasy nukes.
SUPER AWESOME Aug 20, 2006
if you love dnd, you will love conan. the game is more violent, and you can still have hard core roleplaying too!!! it has a power point system for spells, and the type of spells are way differant than dnd, better. the game is set up to have no negative effects from game play by having a group of all soldiers or all scholars, the game is awesome like that holmes, buy it see you later G!
An amazing book of d20 Hyborian Age magic Feb 7, 2006
(and, frankly, PRE-Hyborian Age magic). "The Scrolls of Skelos" is, on its face, a magic rules supplement for Mongoose's "Conan the Role Playing Game" (Conan RPG); additionaly, the Scrolls are an ancient, dreaded grimoire mentioned in Robert E. Howard's Conan stories, and this book describes those ancient scrolls (and others) in their game applications. The book adds several new paths of sorcery (an area about which I was unclear since I don't have the Conan RPG rules!), dazzling new feats, and descriptions of some of the greatest wizards and sorcerers of the Hyborian Age and the magic devices which help to make them so powerful. Ever wonder how to incorporate the Heart of Ahriman into a d20 campaign? "The Scrolls of Skelos" tells you how. Pictish magic, Acherontic magic, Stygian and Vendhyan magic -- it's all in here.
"The Scrolls of Skelos" is intended for use with the Conan RPG, but any good GM should be able to find plenty of inspiration in it for (mostly NPC) magic. Magic in the Hyborian Age is frequently tied to "evil" acts, and acts of mind-shattering cosmic horror, so the average good or neutral PC won't find much of use in "The Scrolls of Skelos," but sometimes it is necessary to "fight fire with fire" as Xaltotun learned in "The Hour of the Dragon" when the aforesaid "Heart of Ahriman" wound up in the hands of a *good* priest, and not a Stygian or Anacreontic necromancer. Conan fans will know whereof I speak.
I give "The Scrolls of Skelos" 5 stars and wish that I could afford the main rule book, too! (The revised one, please, not the one with all the typos!)