Item description for Ultimate Equipment Guide, Vol. 2 (D20) by Greg Lynch...
The second volume of the hugely successful Ultimate Equipment Guide, this book is packed full of new equipment and will be as invaluable to players and games masters as the first volume was. Ultimate Equipment Guide II is a well-packed 256 page hardback book containing a plethora of items which were not included in Ultimate Equipment Guide I, many of which were requested by gamers themselves. It is packed full of useful tools, clothing, weapons, and anything else that can be imagined. Ultimate Equipment Guide II will be an invaluable addition to the collections of players and Games Masters alike. Mongoose Publishing, following on the Ultimate Prestige Classes, Ultimate Feats and The Ultimate Arcane Spellbook, brings together the wealth of knowledge in the D20 industry to present a core selection of the most imaginative and esoteric equipment yet released for the game. Equipment books are always extremely popular among gamers and this one-stop resource for Games Masters and players, together with the well respected name of Mongoose Publishing, will be attractive to all.
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Est. Packaging Dimensions: Length: 11.1" Width: 8.6" Height: 0.8" Weight: 1.75 lbs.
Release Date May 18, 2005
Publisher Mongoose Publishing
ISBN 1904854974 ISBN13 9781904854975
Reviews - What do customers think about Ultimate Equipment Guide, Vol. 2 (D20)?
Pure Gold & Alchemical Silver Sep 23, 2005
The first item I saw when flicking through this book was one that one of my players will be DYING to have - a double-bladed scythe. This book has "something for everyone," all right. It contains hundreds and hundreds of weapons, clothes, potions, foodstuffs, machines, contraptions, vehicles, and other equipment for PCs to obtain.
It is a d20 book, so is best for those playing D&D, but the ideas from it can be used in any game. Some of the items have quite interesting backgrounds that could give you a few ideas. The other feature of the book is that it is divided up into different "stores." This is so a DM can open the book and roleplay an encounter with a shopkeeper. It's a good idea, but a little impractical. I haven't tried it yet.
The only other problem is that there are no lists of items by type, only an index. However, this book is well worth it, and will give your players something to dream of finding.