Reviews - What do customers think about The Slayer's Guide To Dragons (Slayers Guide to Dragons)?
Impressive new ideas, but not everything desired Apr 13, 2007
The Slayer's Guide to Dragons (SGD) is one of the two most popular dragon supplements for the D20 system. SGD has the distinction of being co-written by Gary Gygax, one of the creators of the Dungeons and Dragons game. The other popular Dragon book, the Draconomicon, was released a number of months after SGD by Wizards of the Coast, and was written (in part) by industry veteran Skip Williams. So, which book is better? Both books are very different, and will fulfill different needs in a game. Let's look specifically at SGD's strengths:
- New dragon age class: Dracos Invictus. What happens when a dragon gets old - REALLY old? According to some sources, they eventually shrivel up and die after a thousand years or so. SGD, on the other hand, takes a different approach: they get bigger. REALLY big. And deadlier - even when they die, their death throws can take out an entire party. While these legendary creatures tend to sleep through most of their later centuries, placing an Invictus in a party's path can amount to an adventure of epic proportions.
- Solid explanations of dragon combat strategies. The book goes into detail about strategies dragons can employ within the current rules - from flight tactics to numerous uses for spells, DMs will have a whole new outlook on how dragons fight.
- Expansion of dragon philosophy. SGD explains and expands dragon history and philosophy rather than rewriting it (as other products have tried to do). For those that like the traditional view of dragons, this supplement will be more acceptable than some others.
- New dragon spells, magic items, and feats. Do your players not fear dragons anymore? Try sending a powerful black dragon after them wearing the devastating iron jaws, casting the adamantine scales spell on itself, and knowing the Chew feat.
- Classed dragons. Not all dragons are the same! Send a shape-shifting draconic bard into your game or battle a barbarian wyrm.
SGD, however, is not perfect, and suffers from the following flaws:
- Lack of information for players. There really isn't a lot of information for traditional players in this handbook. There are no feats specifically for dealing with dragons, no spells to counter the abilities of dragons, etc...
- Lack of reusable content. The book has a lot of material, but big chunks of it are not reusable. There is a 24 page adventure, for instance, but most DMs would run that once at most. The philosophies and habits of dragons are interesting to know, but DMs won't be referencing them on a regular basis. Things like new treasure items, hoard generation tables, encounter tables, and better adventure hooks would have been more useful.
- Disappointing artwork. Especially when compared to The Draconomicon, the artwork in SGD is weak. There aren't a lot of pretty pictures or anatomy diagrams, either, and there probably should be.
Overall, I would highly recommend this book to DMs looking to put dragons in their campaigns (4 stars). For the average player or dragon fan, however, this supplement will not be very useful (2 stars) - buy something like Dragon Magic or Races of the Dragon instead. For the price (retail being $20.00 less than The Draconomicon), this supplement is a winner and should be in a DM's gaming library.
Must-have Dragon Lore Feb 6, 2003
What intrigued me first to this book was new information on Dragons. I was pleased to find that it was written by the creator of the black,white,green,& blue dragons in the D&D world, and creator of the D&D world in general, Mr. Gygax. Included also is a very good adventure that is set in the the WORLD OF GREYHAWK!!! A new Greyhawk adventure by the creator of Greyhawk, and new dragon info by the creator of dragons...this book to me is considered more official than any Wizards of the Coast product! Great info to expand your campaign and well written at that.