Item description for Gary Gygax's Gygaxian Fantasy Worlds Volume 6: Nation Builder (Gygaxian Fantasy Worlds) by Gary Gygax...
Nation Builder fleshes out themes first presented in World Builder (GFW II) and Living Fantasy (GFW III), but with its primary focus on the political, social, and economic entities that comprise states in both modern realistic and fantastic settings. Game designers, professional or amateur, will find a wealth of information on the characteristics of the state, the land, the myriad forms of government and the communities and societies that comprise them. Careful attention is given to the ceremonies of the state, their customs, and habits. The discussion of the state is rounded off by a careful look at both religion and economy. Each subject is supported with an ongoing series of detailed examples and miniature case studies, so that the book can serve as both a guide to creating campaign settings and a ready-made sourcebook and sample milieu.
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Est. Packaging Dimensions: Length: 11.1" Width: 8.4" Height: 0.6" Weight: 1.6 lbs.
Release Date Feb 8, 2006
Publisher Troll Lord Games
ISBN 1931275807 ISBN13 9781931275804
Reviews - What do customers think about Gary Gygax's Gygaxian Fantasy Worlds Volume 6: Nation Builder (Gygaxian Fantasy Worlds)?
Well done Aug 31, 2006
Very useful tome, certainly the best of the series and filled with non-derivative and interesting information. The book provides guidelines on the construction and development of nations in a (primarily) fantasy setting. Specific topics include, among others, geography, economics, magic, technology, and adventure hooks. Well worth the price, especially with the this site discount.
great Apr 14, 2006
Allows you to add a whole new dimension to your games. Adds a fun new element to your games.
Great resource Mar 29, 2006
This is an excellent reference for DMs. It covers a wide range of information on the various facets of a nation from the political to the cultural. I particularly enjoyed the sectioned talking about all the different types of ____ocracies. It was very well written and researched.
An Excellent, Multifaceted Gaming Reference Mar 29, 2006
Nation Builder combines elements of classic and contemporary roleplaying game manuals into a solid resource that will be valued by anyone planning campaigns or scenarios involving political entities. Indeed, there is such a wealth of information and material in this book, applicable to so many situations, that it is likely to be useful to almost any game milieu creator.
"In a basic or even rudimentary sort of campaign, where dungeon-stomping and monster-hacking are the be-all and end-all of action and role-playing, the existence of nations and their various characteristics are little more than a backdrop for the milieu," from the Introduction to Nation Builder, establishes the theme of this valuable book. "If that backdrop can be given greater detail, however, more intense colors, and even three dimensions, the depth and breadth of the roleplaying experience can be expanded upon commensurately. Game Masters have it within their ability to increase the enjoyment of the games in this way and to create nations that are tangible, believable, and enjoyable."
Nation Builder is designed to be a general, system-neutral gaming resource, but also contains solid appendices of rules and statistics specific to the d20 and Lejendary Adventures rules systems. Indeed, the wealth of new material for these game systems makes this book a good value for someone who subscribes to either of them. Material specific to the d20 system, for example, include five prestige classes especially suitable for nation building campaigns, including the Diplomat, High Priest, and Mercenary Commander.
If you are looking for an excellent, inspirational gaming resource, this is it. Nation Builder is useful and enjoyable and sure to be an asset that you can return to again and again.
Fun and Useful Mar 28, 2006
This book is lots of fun and very useful for anyone running or designing fantasy roleplaying game campaigns. I especially like all the charts, lists, and tables, which are very reminiscent of RPG supplements from the early days. My favorite chapter, however, has got to be the one on adventure hooks, which has hundreds of ideas for adventures and encounters!