Item description for Pilgrims Progress Game (Pilgrims Progress #1) by Tim Dowley...
Overview This exciting new board game lets players share the adventures and perils of Christian as he sets out on the journey of his life. On the road he meets terrifying monsters, horrible giants, a cruel judge, and raging lions. But Christian also makes good friends and, at last, reaches his journey's end--the Celestial City. Players can follow Christian's story not only through the game, but also in the eighty-page storybook included to help children learn about this John Bunyan classic.
This exciting new board game lets players share the adventures and perils of Christian as he sets out on the journey of his life. On the road he meets terrifying monsters, horrible giants, a cruel judge, and raging lions. But Christian also makes good friends and, at last, reaches his journey's end--the Celestial City. Players can follow Christian's story not only through the game, but also in the eighty-page storybook included to help children learn about this John Bunyan classic.
Pilgrim's Progress - The Game
By Tim Dowley
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Studio: Candle Books
Est. Packaging Dimensions: Length: 11.26" Width: 9.55" Height: 2.22" Weight: 3 lbs.
Release Date May 30, 2008
Publisher Kregel Publications
Series Pilgrims Progress
Series Number 1
ISBN 0825473594 ISBN13 9780825473593
Availability 8 units. Availability accurate as of Nov 23, 2017 02:26.
Usually ships within one to two business days from New Kensington, PA.
Orders shipping to an address other than a confirmed Credit Card / Paypal Billing address may incur and additional processing delay.
More About Tim Dowley
TIM DOWLEY, a native of London, holds a bachelor's degree in history and a doctorate in church history, both from the University of Manchester, England. He has written a number of children's stories and books on biblical subjects and the history of Christianity, as well as works on music and literature. A few of his latest books include Bible Atlas, A Public Faith: From Constantine to the Medieval World AD 312-600, My First Story of Christmas, and Bedtime Book of Bible Stories. Tim has traveled extensively, particularly in Israel, Turkey and other biblical lands. He lives in Clapham, South London, with his wife and family.
Tim Dowley currently resides in London. Tim Dowley was born in 1946.
Tim Dowley has published or released items in the following series...
Reviews - What do customers think about Pilgrims Progress Game?
Undermines everything about the book Jun 7, 2009
Maybe it seems a little uncharitable to review an explicitly Christian game on a Sunday - one that was a gift, no less - but... well, I just need to tell you about this.
We got the game Pilgrim's Progress (styled after the book) as a Christmas present, and finally had a chance to break it out and play tonight. First, there's something unsettling about the square "Meet an atheist, lose a turn". Not "listen to and be tempted by" or anything... just meet one. I understand it's an explicitly Christian game, based on an explicitly Christian book, but... c'mon. Just to meet a guy, and you're held back? Should you happen to draw the "atheist" card, however, it's much worse, severely setting you back on the CandyLand style game board. I have to wonder if it was playtested - there are more than a few places where going forward two spaces sends you back one - or one particularly bad place where there's a "move forward one space" immediately followed by a "move backwards one space".
Despite the flaws, the board is attractively styled, with stand-up figures and events from the book. The book, by the way, is helpfully turned into an illustrated story so that those at the lower end of the game's audience (5yr olds) can have the background to make this meaningful. And the essentially chance-based mechanism is fine when you're dealing with wanting to make a story more interactive, especially for younger children.
This is supposed to be a moral story, about salvation, choices, and perseverance. What it ends up being in the game is a crap-shoot based on die rolls and card draws. There are more than a few points where the path you take is supposed to mark decisions made by the players - but the "decision" as to what path to take is based solely on a roll of the die.
Or as my son put it when playing the game once more by himself: "Now I'm playing two guys, I'll have a better chance of making it into the Celestial City!"
If you stop and think about the lesson this game is teaching, it's directly counter to the source material it's drawn from. The mechanics of the game make redemption into a roll of the die instead of a personal decision. I can only presume that it was whipped up to make money off of the success of the Pilgrim's Progress book and movie. Unlike the fans of both, those money-grubbers should be made to lose a turn.