Item description for Shadows Fall by Simon R. Green...
Shadows Fall: a small town in the back of beyond, where legends go to die when the world stops believing in them. An elephants' graveyard of the supernatural, where the real and the imagined live side by side, and lost souls find their way home. The town's mayor, Rhea Frazier, and Leonard Ash once were close friends - but they've mostly avoided each other since Ash died. Now a brutal serial killer and the prophesied return of James Hart have thrown Shadows Fall into disarray and Rhea, Ash and the rest of the town's inhabitants are scrambling to figure out how it all fits together. They're all afraid of one thing: the death of Shadows Fall.
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Est. Packaging Dimensions: Length: 1" Width: 5.25" Height: 8" Weight: 1.25 lbs.
Release Date May 1, 2005
Publisher Benbella Books
ISBN 1932100458 ISBN13 9781932100457
Availability 6 units. Availability accurate as of Mar 30, 2017 02:43.
Usually ships within one to two business days from La Vergne, TN.
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More About Simon R. Green
Simon R. Green is the "New York Times" bestselling author of the Deathstalker novels.
Simon R. Green currently resides in Bradford-On-Avon. Simon R. Green was born in 1955.
Reviews - What do customers think about Shadows Fall?
Clumsy writing - reads like a rough draft Mar 30, 2008
I wish the author had done the brilliant ideas in this book justice and given this thing a proper rewrite or two. I don't doubt for a moment that this book could have won a hugo and been regarded as an all-time fantasy classic if the author had presented his delightful ideas in professional writing. The writing is so amateurish it's almost painful, then you come across a scene with fascinating characters like Jack Fetch, or ideas like the Forever Door which make you forget the writing's so bad.
Problems: for example, characters when they are introduced are described in one big paragraph, then are simply 'names' from that point on ... no little reminders of each one's physical attributes, no description after that first paragraph. Dialogue: a little too similar. What discerns Ash's speech from Hart's? Nothing I could see. Unnecessary words: in almost every paragraph the author takes three sentences to say something he already said with one sentence. Sentence structure: the word "and" being overused to stretch out sentences, when a fullstop/short sentence would have read just fine. General clumsiness: The sherrif has a "determined chin". Of Madeline, we're told: "Her back radiated disdain" (as she's walking away, after exchanging words with Hart/Ash.) I'm afraid backs don't "radiate". Etc etc etc.
I'm at page 100 now and I want to see what other ideas the author can cook up, but he's making it painful for me. A shame - in more disciplined hands, the ideas in this book would've made for an all time classic.
Go for the Nightside books instead Mar 25, 2008
A couple of issues harm what could be a very good dark fantasy book. First, the editing is atrocious. I felt like I was reading a first draft. Typos abound, and a page was actually turned the wrong way in the binding. Completely inexcusable.
Second, Mr. Green is known for extraordinarily long chapters. This is the type of book that needs to be picked up for a little light reading, but Green treats it like it was "War and Peace".
Finally, and this is just a pet peeve of mine, why would an author put a quote from themselves on the front of the book, praising it? That is just bush-league right there. All in all this felt like I was reading a book published in an all night Kinko's. Read the Nightside series instead.
Super Reader Aug 26, 2007
Well, what do you know, I had read this and forgotten about it.
Two men have come back to Shadows Fall, the town where legends go to die or change, one of them dead, one alie, and bearing the power of prophecy.
An army of christian nutcases, backed by sorcery wants to destroy the town as an affront, and all, and this all ties in.
The town opposes them, and Jim.. err.. Sean Morrison seeks the aid of the elves of faerie, along with the help of Lester Gold, the Mystery Avegner.
Religious nuts and sorcerer priets vs cartoons, stuffed animals, elves, Jack Fetch, and more.
Father Time is dying. It is all a plot of the devil, I tell ya. With a two page dodgy ending.
As much as I would like to give it 5 stars... Mar 25, 2006
...I'm afraid I can't quite bring myself to do that.
Simon R. Green is one of those authors who writes like few others: his plots are highly original, his characters are unique and memorable, and the dialogue is nothing short of brilliant.
Shadows Fall continues the reality established in Green's Nightside series, with mostly successful results. Like the Nightside, Shadows Fall is one of those Middle America towns that is populated by literal legends and myths, much like the gods Neil Gaiman has written of in his recent novels (beings essentially brought into reality by belief), and ordinary people who seem to have wandered into the town when they were guided by destiny's hand.
At the start of the book, a serial killer is roaming the town and striking out from the shadows. The first significant victim is known as God's Assassin and is supposedly posessed by at least a portion of the archangel Michael. Shortly after this, James Hart's return to his childhood home seems to coincide with a prophecy that nobody seems altogether too certain about.
James is only the first of a slew of main characters (something fans of the Deathstalker series will be immediately familiar with) to step into the spotlight, and each one of them is instantly likeable and, well, inherently cool. The plot starts to follow an epic path within the first 50 pages and introduces its readers to (amongst others) superheroes from cancelled comic books, a lecherous-but-loveable brotherly duo who work as gravediggers but know more than they let on about the town, a dead man who still lives with his parents, and elves who use weaponry straight out of Star Wars against psychotic Christian militiamen. As bizarre as this all sounds, it all works and ties together in ways that only Green could pull off.
The entire novel is electrifying, especially once the true evil haunting the town reveals itself, and Green's fans will most likely devour the book within a day or two. My only complaint is that all the plot's conflicts are resolved within, literally, the final 2 or 3 pages. As much as I hate to say this, it seems that Green painted himself into a corner in regards to the plot's final battle and didn't know how to get his heroes out of trouble without resorting to the solution he does. While it works, it still feels like a bit of a cop-out and might leave some readers disappointed. As a result, Shadows Fall is an amazing entry into the adventure and fantasy genres with an ending that might some folks a little disappointed, but that's only in comparison to Green's normal literary brilliance.
Welcome to Shadows Fall Sep 2, 2005
Shadows Fall is a place where legends go to die. Not the big legends - people still believe in them. But the pulp fiction characters, not-so-popular comic book characters, and musicians who didn't quite make it big. Shadows Fall is a town outside the boundaries and laws of the mortal world, a place that's easy to find if you're looking for it and it stretches the limits of the imagination.
That is the gift that Simon R. Green presents in this stand-alone novel; a town and a book that defy labels and genres. The town of Shadows Fall is ancient, and Old Father Time presides over its working. But something is going wrong in this normally peaceful town - people are being murdered in grisly ways and the man whose fate is tied to the town by an prophecy has just strolled back into Shadows Fall after 25 years away. There's danger in the air, an invasion brewing and it's all tied to the Forever Door, a mysterious portal leading beyond this world and into...somewhere else.
For those fans of the Nightside series, this is an in-depth look at the town mentioned now and again by John Taylor and his collegues. For those new to the world of Simon R. Green, 'Shadows Fall' is a remarkable introduction to his work. Green himself considers this one of the best books he's ever written, and it's not hard to understand why. At times the narrative is a bit rambling and there are a lot of things happening at once, but overall the novel is so bright with creativity and magic that these minor flaws are easily overlooked in favor of the world Green has so masterfully created.