Item description for Windows 2000 Graphics API Black Book by Damon Chandler...
This book is designed to help general Windows developers and developers of image processing-based applications (including desktop publishing programs) with highly focused solutions using the Black Book approach. Hundreds of graphics coding examples and tips and tricks are provided. It features a complete presentation of specific DirectDraw-based solutions, computer graphics algorithms, and a primer on computer graphics theory, which is also helpful for game developers. The book also teaches how to control every aspect of Windows bitmaps, reliably render/capture images to the printer and other devices, and compressing and decompressing images. It shows in detail how to use the GDI functions including Windows 2000-specific GDI functions, such as the new alpha blending support, and creating advanced user interfaces.
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Est. Packaging Dimensions: Length: 9.2" Width: 7.1" Height: 2.6" Weight: 4.25 lbs.
Release Date Jul 1, 2002
ISBN 1932111395 ISBN13 9781932111392
Availability 0 units.
More About Damon Chandler
Chandler develops image processing and graphics-based applications for both Windows and XWindows.
Damon Chandler currently resides in Lexington Park, in the state of Maryland.
Reviews - What do customers think about Windows 2000 Graphics API Black Book?
It is a good book to have for the price it is sold May 2, 2007
This book covers in details the GDI API and the DirectDraw API. Even if it was written for Windows 2000, it is safe to assume that these APIs have not changed much in Windows XP. The source code samples contain mistakes but it remains an excellent reference. I recommend this out of print book because you can probably get it for a very cheap price.
what a reference! May 1, 2007
if u r a graphx programmer , so u ve to own this book , even if u r not a c++ programmer, this book book is a very important reference. it's a mind of graphics information.
W O W !!! May 4, 2004
Need I say more? If so... This book is about 3 to 4 inches thick (~1200 pages) and covers just about anything you want to know about windows graphics from creating a bitmap and putting a dot on the screen to morphing and distorting images. When you get done with this book you could easily write your own Photo Editor. Full of code examples and explanations. Very well written. I own 30+ programming books and this (as well as the other Coriolis Black Books) is one of my favorites. I would say perfect for a Newbie all the way up to a Power User. I have been looking for a book like this since Windows 95 came out. Bottom Line: BUY THIS BOOK!!!
Hmmm...why no metafile coverage? Jul 28, 2003
Frankly amazing to me that in a Win graphics book of this size and, in other respects, scope and excellence, that neither "metafile" nor "enhanced metafile" is in the index, nor is there anywhere else a mention that I could find. Consistent with this, all of the metafile-related GDI functions are missing as well---hardly a "comprehensive treatment of the Windows GDI" as stated in the Introduction. It seems to me that this rather large omission deserves at least a tiny explanation or justification somewhere, but there isn't one...instead it appears we are pretending that metafiles are not part of the Win2K GDI. A bit surreal!
An essential book for every serious graphics developer Jun 24, 2001
This is a mammoth undertaking that was necessary in today's market of Windows-dominated graphics applications. This book may be too much for a beginner. However, for the serious graphics developer, this is a must-have reference and handbook all-in-one. Before seeing this book, my favourite hard-core computer graphics book was "Computer Graphics" by James D. Foley and Andries van Dam. This "black book" does an better job when it comes to the Microsoft Windows-specific approach of doing things. From page one it jumps into a direct explanation of topics. It cuts through the chase when it comes to developing high-performance applications. The examples are in C++ however as a Delphi developer, I used it effectively in a major project that involved both video capturing and image processing in the medical software industry.