Item description for 101 Winning Chess Strategies by Angus Dunnington...
Without strategy, a chess game is just a series of tactical tricks. A good strategy binds together the tactics, and enables a player to make methodical progress towards victory. This book makes sure the reader will never be short of winning strategies. Angus Dunnington utilizes his many years of chess playing and training to provide an arsenal of ideas that can be employed in many types of positions. These plans have been proven in many grandmaster games, so readers can be sure that by using them their game will be soundly based. "101 Winning Chess Strategies" offers attacking and defensive strategies, guidance on when to adopt particular plans, lessons from grandmaster games distilled into a user-friendly form, and tips from an Olympiad trainer.
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Est. Packaging Dimensions: Length: 8.27" Width: 5.76" Height: 0.44" Weight: 0.38 lbs.
Release Date Jan 1, 2000
Publisher Gambit Publications
ISBN 1901983226 ISBN13 9781901983227
Availability 0 units.
More About Angus Dunnington
International Master Dunnington is one of England's most productive young authors, with a string of well researched, user friendly books to his credit.
Reviews - What do customers think about 101 Winning Chess Strategies?
A double whammy of improvement Mar 21, 2006
Anyone who has a boring journey to and from work each day in a train or bus should have books like this. Tuck one into your jacket pocket, or your briefcase, or your laptop bag, or even your Gucci handbag if that's your commuting gear. It's ideal for dipping into, and the layout lends itself to occasions when you can't sit down with a chessboard. Like it says on the box, there are 101 ideas in here, mostly taking up one page (three diagrams on one side and text on the other). Some take two pages, with six diagrams and double the text. Used this way, the book provides a double whammy of improvement - you'll pick up lots of genuinely practical over-the-board chess tips, and you'll improve your ability to analyse by following the moves between positions without a board. Put in that little bit extra and analyse the positions for yourself before going through the text, and journeys to work won't be a waste of time any more!
What's in it for you, exactly? The first thing to note is that it isn't just a standard middlegame manual - it's a toolkit for winning at any stage of the game. There are ideas for the opening, the middlegame, and the ending. Dunnington was once a regular on the British weekend chess circuit, and many of the ideas in this book, especially the endgame techniques I think, spring from that fiercely competitive theatre. This is a guy who really did have to win rook and bishop versus rook with the flag of his clock hanging and the prize-money in the balance. 41 of the 101 strategies are for the endgame. These are things you really need to know if you want to win and you're playing blitz, or a quickplay finish, or the insane 30 seconds per move of international competitions. You don't have time to work them out for yourself!
So, what I like most about this book, and what makes it different and special, is that it applies to me. There is nothing in this book that I can't use in the evening in a club league match. OK, I'm not Karpov, I can't analyse like Karpov, but now that I know how he dealt with isolated queen's pawns, I can do my level best to act like Karpov!
Reveals strong strategies other books don't cover Oct 11, 2005
The star feature of this book is that it covers a large selection of differing strategies, from "king and pawn endings" to "domination of the open file." As such it is an enjoyable book to dip into, and it is also one which will improve your results.
I have seen a suggestion that the material could flow better, in order to link one strategy with the next. I can see why someone should make such a comment, but my feeling is: why does it really need to? For sure the author could, if he had wanted, have created an artificial link between the examples. But one of the features of these 101 books, as far as I am concerned, is that the 101 segments are self-contained. It is pleasant being able to play over a small chunk at a time.
Fortunately for us, presented with such a broad and fascinating subject as Strategy, the author has stuck to his guns. Dunnington's 101 strategies have the look of being collated from years of traning, and observation of master games.
The simple fact is this: your opponents will be unfamiliar with many of these strategies. Because you will have read about them, you will know precisely the plans and aims in certain positions. When you think about it, that advantage is going to win you some points.
Buy ths book if you want an arsenal of new ideas to use in our games.
Very good book for players seeking overall improvement Sep 2, 2005
A lot of work has gone into this book, but you do have to read it properly to appreciate it. The themes the book covers are not the standard, simple ideas you might see in many places elsewhere. Instead Dunnington has served up a sophisticated and original collection of strategies, and - the mark of an experienced coach - he has succeeded in presenting them in a comprehensible and user-friendly format. The strategies given range from attacking and defensive to positional and tactical, mixed often with a suitable portion of practical advice. The uniqueness of this book is the almost breathtaking richness of material. Here is an example just from taking a random selection (honest!) of the headings that accompany each strategy:
Strategy 20: Opposite-side Castling: Strike a Balance Strategy 46: Karpov's anti-IQP treatment Strategy 54: Rook and Two Knights tame Two Rooks Strategy 77: Winning Strategy in Opposite-Colored Bishop Ending
Where else could you find such a diverse range of instruction? The book is well researched, and is one of the best of its type I have ever seen. It really does equip the reader (as it says on the back cover) with "an arsenal of ideas", and the great majority of those ideas are ones the reader (or his opponent) will be unlikely to have encountered in other books. This is a fine all-round improvement book, well designed to be dipped into as and when the mood takes you.
Disappointing Mar 13, 2002
I have grown to expect more than this from GAMBIT. This book book presents one example of a different strategic theme per page. There is no overall cohesion or theme to this book. The book was a total fabrication that did not have to be made. The publisher wanted to put out a series of "101 ...." books and so decided one would be made on strategy. Dunnington should not have done this. I admire his book on the King's Indian Attack; but this book harms his reputation. It has a "Cardozo Publishing" Eric Schiller feel to it. It also ranks "down there" with much junk by Pandolfini, Keene, and a few others. Please do not buy this book. It is a shame to waste money on it, when there is so much good stuff out there.
Useful And Entertaining Strategies Apr 1, 2000
This book has certain obvious strengths and weaknesses. It's very strong in presenting to the intermediate player numerous interesting and useful strategic examples: attack against the castled king, nurture your space advantage, opposite side castling, attack the base of a pawn chain, etc. The author generally uses a mix of new and classic examples. I've found the large number (101) of examples perfect for training purposes on my computer wherein I play the game positions trying to employ the book strategies. The weakness of the book is in the relatively superficial treatment of the strategies, no clear linkage between strategies, and sometimes unclear writing. I've enjoyed this book although I wouldn't say it was "essential" as you can generally find in your own books examples to practice using. Still, 101 mini-lessons collected in one volume? Worth buying.