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Developing and Debugging Cross-Platform Shaders [Paperback]

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Item description for Developing and Debugging Cross-Platform Shaders by Alex Boreskov...

Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.

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Item Specifications...

Pages   400
Est. Packaging Dimensions:   Length: 9.13" Width: 7.32" Height: 1.02"
Weight:   1.63 lbs.
Binding  Softcover
Release Date   Apr 1, 2006
Publisher   A-List Publishing
ISBN  1931769540  
ISBN13  9781931769549  

Availability  0 units.

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Product Categories

1Books > Subjects > Computers & Internet > General
2Books > Subjects > Computers & Internet > Graphics & Illustration > General
3Books > Subjects > Computers & Internet > Networking > Data in the Enterprise > Cross-platform Development
4Books > Subjects > Computers & Internet > Operating Systems > Linux > General
5Books > Subjects > Computers & Internet > Programming > General
6Books > Subjects > Computers & Internet > Programming > Graphics & Multimedia
7Books > Subjects > Computers & Internet > Programming > Software Design > Software Development
8Books > Subjects > Computers & Internet > Programming > Software Design > Testing

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