Reviews - What do customers think about Encyclopaedia Arcane: Constructs - It Is Alive (Encyclopaedia Arcane)?
Interesting but not useful Sep 8, 2005
Since there are very few constructs presented in the Monster Manual, a toolbox to customize them is welcome. Constructs - It Is Alive seems like it could be this toolbox, but it has some major problems. First of all, this product is for Dungeons and Dragons 3rd edition, not 3.5, so you'll have to convert your finished golem if you play 3.5. Furthermore, there are a number of mistakes that can be downright confusing. One feat's description states that it allows a golem to gain "more specialized" core feats, but doesn't say what those feats are, unlike earlier in the chapter where a list of basic core feats was provided. An updated 3.5 edition would be welcomed.
A great resource and rather unique in its subject matter Feb 7, 2003
I originally bought this book to get some ideas about creating clockwork/steampunk magic for my own campaign world. Although the book only has a page or two about clockwork it helped me to setup a method for creating all kinds of devices. Mr. Melchor has everything worked out in minute detail, from the beginning research that needs to be done to the cost of the body and special powers and disabilities that modify the effectiveness and cost of golems. As a bonus he adds in Simulacra (creating living creatures that resemble other creatures) and Automata (constructs that mix magic with a physical machine instead of trapping a spirit).
At the very least you could ignore the details and use the special powers and new body types to make unique constructs for your players to fight. Let's see how surprised they are when that boring old stone golem breaths lighting on them or self destructs.
Great book, I will be looking for more of the same quality work from this author.