Item description for Digital Design of Nature: Computer Generated Plants and Organics (X.media.publishing) by A. Dowden-Williams Oliver Deussen...
The reproduction of nature via computer has fascinated scientists in computer graphics and artists, ever since synthetic imaging was thought to be possible. This book illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture. The models are combined to create gardens, parks, and even entire landscapes. The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations. In addition, with similar methods organic objects can be produced, changed, and animated.
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Est. Packaging Dimensions: Length: 9.45" Width: 7.87" Height: 0.94" Weight: 2.51 lbs.
Release Date May 24, 2005
ISBN 3540405917 ISBN13 9783540405917
Reviews - What do customers think about Digital Design of Nature: Computer Generated Plants and Organics (X.media.publishing)?
The first good review of this subject Feb 25, 2008
This book is structured very much like a research paper with a review of alternative biological tree modelling methods before presenting the image based algorithm of their own.
The quality of the images they present are unquestionably impressive. They also readily admit the technique is not based on any botanical understanding of tree growth processes.
If you are looking for a book about solutions to the problem of procedurally modelling botanical trees then this book is exactly what you would wish for. If you do not wish to pursue the ideas the authors themselves present there are other techniques that are worthy of attention.
beautiful and strange plants Sep 5, 2005
Remember when fractals were firstly applied in computer graphics? To randomly generate realistic looking landscapes and clouds. A lot has happened since, in our understanding of the possible uses. This text is an example. It deals with the generation of realistic [or even totally imaginary] plants. Of course, not all the methods here involve fractals. But those were the ones that caught my eye, and seemed to make the most realistic images.
Amongst related methods to fractals covered here is that of iterated function systems. This has been heavily espoused elsewhere by Michael Barnsley, in his book of that name. In that book, IFS were used more for backgrounds and abstract images. Deussen takes the IFS and shows how it, on top of fractals, can give rise to beautiful and strange plants.
Quite aside from the maths of the book, you can readily appreciate it for the wonderful esthetic imagery.